I like the Explosion theory LOL, buuut yeah..more than likely U-turn effect.Lol, i guess that the pokemon with red card will switch out, just like if it had used U-Turn
L-O-F'ING-LWhat happens if you put a Red Card on Shadow Tag Shanderaa? Does the opponent just explode or something?
Even then stealth *ocks will damage the two pokemon.baton pass team is so gonna like it if it can activate when substitute receives damage.
just a silly thought, i wonder will someone bring 2 fake-out users to annoy the enemy holding red card lol
while this makes things somewhat less annoying, it doesn't really help if you already had out your best counter to the pokemonPart of me thinks one of the overlooked nerfs this item might be receiving is that the opponent will be able to select what they can switch in, just like you can when you receive a red card while playing a sport. Your coach substitutes another player from the bench specifically, they aren't chosen at random. If that's the case, it'll be slightly easier for your opponent to adapt to your strategy, and not really like Roar or Whirlwind at all.
If this was already known then my apologies, it was just a thought I had after reading a few of the replies in this thread.
What happens if you put a Red Card on Shadow Tag Shanderaa? Does the opponent just explode or something?
This. I think this item could be amazingly useful and versatile offensively and defensively, one-time use or not, if it works in the second manner mentioned. Hell it might even even have some use with Trick, as it could potentially save you from Shadow Tag pokes, while simultaneously taking their item (assuming that said ST poke can't OHKO you and you outspeed it, or of course). (Bad) Example: Trick Red Card onto Shandera, Shandera loses useful item. Next turn, attack Shandera, you're "forced" out, letting you bring in a counter without losing a pokemon of your own, albeit probably heavily damaged. I know that example is a stretch as we still have no idea how these things interact, but I see great potential.Do we know if this is an immediate switch (like U-turn), or if it simply locks you in to "switch" for the next turn, similar to a Taunt or Choice Item effect? If it's the latter, the item is much more powerful because it gives you free turns. Pokemon that need a single turn of setup but have a hard time getting it could become much better. For example, Infernape's non-boosting sets are more popular than the ones with Nasty Plot or Swords Dance, largely because Infernape is so frail and doesn't have many resistances. If Infernape could switch in to a predicted non-OHKOing move and have a built-in free turn to set up, it could be worth running even a one-time-use Red Card in place of Life Orb.