RU Teambuilding - Mark II

EonX

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Tangrowth (F) @ Choice Specs / Life Orb
Trait: Regenerator
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Leaf Storm
- Focus Blast
- Hidden Power [Rock]
- Sleep Powder

Role: Wallbreaker

What it Does: Despite the fact that Tangrowth is a great physical wall, it has an often overlooked base 110 Special Attack that's actually higher than that of Sceptile's. This allows Tangrowth to pull off a solid offensive set with Choice Specs. Access to Regenerator helps this immensely as it allows Tangrowth to actually be rewarded for being locked into an unfavorable move, restoring 33% of its max HP upon switching out. Leaf Storm just wrecks stuff. Not many things will take to kindly to taking it should they lack special bulk and a resistance. Focus Blast crushes common special walls such as Clefable and is also useful for hitting Sap Sipper Pokemon such as Bouffalant and Sawsbuck. Hidden Power Rock catches the Fire and Flying types roaming around in RU, specifically catching Moltres off-guard. Finally, there's Sleep Powder. Although it is often unwise to use a status move on a choiced Pokemon, Sleep Powder will force the opponent to switch as well unless the target has Sleep Talk.

Good Teammates: Having a Fighting type can prove useful. Even though Tangrowth can catch the common Sap Sipper Pokemon with Focus Blast, it would much rather unleash Leaf Storm with impunity. Gallade and Medicham are 2 solid choices as both can break down special walls alongside Tangrowth. Bulky Grass types, especially Roselia, are a pain for this set. Thus, Moltres can make for a wonderful partner as it eats Grass types for breakfast while Tangrowth can effortlessly remove Moltres's best counter, Lanturn, from play. Slowking once again is a great partner for Tangrowth, and it too can run a Specs set to form a Regenerator core that is sure to quickly break down the opposing team.

What Counters it: Roselia is the #1 counter to this set. 4x resist to Leaf Storm, resist to Focus Blast, and Natural Cure to fix sleep issues combine to make it a full stop to Specs Tangrowth. Sap Sipper Pokemon such as Bouffalant and Sawsbuck can keep Tangrowth in check by discouraging the use of both Leaf Storm and Sleep Powder. Fire types such as Moltres and Entei can withstand Leaf Storm and Moltres even takes Focus Blast decently well. However, both must be careful of HP Rock or Sleep Powder. Clefable has to be wary of Focus Blast, but it doesn't particularly mind Tangrowth's other moves and has Magic Guard to keep it from getting worn down by residual damage. Finally, most special attackers with at least a strong neutral move will typically be able to revenge kill Tangrowth as that base 50 Special Defense is even more exploitable without Leftovers and full HP investment.
 
Added Shake's Aggron and the other 4 mons, though I changed Braviary to a Wallbreaker and slashed Heal Bell and Thunder Wave on Clefable. Also added EonX-'s Tangrowth!
 

Molk

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Accelgor (M) @ Life Orb
Trait: Sticky Hold
EVs: 252 Spa / 4 SDef / 252 Spd
Timid / Modest Nature (+SDef, -Atk)
- Bug Buzz
- Focus Blast
- Hidden Power Rock / Hidden Power Water
- Giga Drain / Spikes / Recover


Role: Special Sweeper/Revenge Killer

What it does: Despite its fraility, Accelgor can use its impressive speed stat (even outspeeding scarf base 80s with timid), Above average special attack, and good coverage to be a very threatening Special Sweeper. Bug Buzz is Accelgor's main STAB attack, and will hit most opponents that dont resist the move hard, it also gets a super effective hit on the likes of Uxie, Slowking, and Sceptile, all of which are big threats in the RU tier, among others. Focus Blast gives Accelgor secondary coverage to hit Pokemon such as Steelix, Aggron, and Ferroseed for super effective damage. It also gets a solid hit on cryogonal, possibly pushing it into the KO range for Bug Buzz. Accelgor can use two hidden powers effectively, Rock and Water. Rock is generally the preferred option for the OHKO on moltres, but water is also an option to still hit fires such as Moltres and Entei, and also be able to dent Nidoqueen, who is a thorn in Accelgor's side otherwise. Accelgor has many moves it can use in the last moveslot, but im only covering 3 of them so this doesnt get overly long. Giga Drain can net Accelgor some extra hp, while also OHKOing quagsire, hitting lanturn harder than any other move, and killing omastar/kabutops. Spikes is also an option if you think you can pull it off, when accelgor is backed into a corner and can no longer do much for your team, he can set up a layer of spikes to help your teammates, with smart switching and rapid spin support, accelgor can set spikes on forced switches to clear the way for a late game sweep of its own. lastly, recover is useful for restoring hazard damage on forced switches, but accelgor's fraility makes it unreliable.

Good Teammates: Above all things, Accelgor hates entry hazards more than anything else in the world, it hates entry hazards even more than Escavalier hates your pet Stoutland after its eaten something spicy. Therefore, Rapid Spin is one of the best ways to support it. Kabutops and Cryogonal are both good teammates in this scenario. Kabutops can easily beat any entei as long as it doesnt get hit by a hidden power grass, who is one of Accelgor's worst nightmares. Cryogonal takes on Cofagrigus, one of accelgor's best counters, along with most of the other ghost types in the tier, both can revenge kill nidoqueen in a pinch, another problem for Accelgor. While entry hazards are Accelgor's worst enemy, they are also his best friend at times, Accelgor can pick up a ton of 2hkos and OHKOs with some entry hazards up, easing its sweep late game. Pineco, Smeargle, Steelix, Crustle, and Omastar are all great options for setting entry hazards for Accelgor, Omastar also checks entei for him, making him a great teammate. Due to his problems with cofagrigus, pokemon that can take advantage of him are also good teammates. Drapion, Absol, and Spiritomb are all good choices for this, Spiritomb can also spinblock hazards that either accelgor or one of its teammates set, making it an optimal partner. a Bulky Psychic-type such as Uxie is also a good teammate to take on nidoqueen, even with hidden power water a full health nidoqueen will force Accelgor out at least once, so something to fall back on is nice.

What counters it: Despite its late game potential, Accelgor has quite a few problems early on in the match. For one thing, Nidoqueen is a big threat to accelgor, she can switch in on any of its moves except the rare hp water, and can OHKO it with Fire Blast or Sludge Wave, respectively. Entei and Cofagrigus are also annoying, they resist bug buzz, are bulky enough to take coverage, and can stop its sweep with an extremespeed or shadow ball, respectively. As mentioned before, Accelgor hates entry hazards, and multiple layers will wear it down quickly. Most priority will also give Accelgor problems, otherwise, accelgor is very hard to revenge kill.

Additional info: Ninja Bugs 2 Gud
 

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I find that Life Orb is a lot better on offensive Tangrowth than Choice Specs. While Specs does give you that extra power, it's really not that much, and Tangrowth really appreciates being able to switch moves. The major use for Life Orb is when Tangrowth is faced with a check such as Cryogonal or Mandibuzz. With Life Orb, you can tank a hit from either of them, and hit them with Sleep Powder so they're crippled for the rest of the match, while otherwise the Pokemon that you put to sleep is chosen by your opponent. Tangrowth doesn't mind the recoil either since it can just heal it off with Regenerator.
 

EonX

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Bouffalant (M) @ Leftovers
Trait: Sap Sipper
EVs: 132 HP / 252 Atk / 124 Spd
Adamant Nature (+Atk, -SAtk)
- Return
- Earthquake
- Stone Edge / Megahorn
- Substitute

Role: Bulky Attacker / Tank

What it Does: With many abusers of Sleep Powder and Spore in the tier, Sap Sipper Pokemon are a common way players use to prevent another Pokemon from being put out of commission for the rest of the match. Bouffalant is one of the most common Sap Sipper Pokemon (the other being Sawsbuck) and it has all the right stats for a bulky attacker set. Substitute is pretty easy to get up since Bouffalant will often find itself coming in on the likes of Lilligant and defensive Tangrowth, 2 common threats that want nothing to do with a +1 Bouffalant. Return is chosen as the STAB move over Head Charge as the recoil caused by the latter is often suicidal when combined with Substitute. Earthquake is mandatory to hit Steel types, Steelix in particular as the silver snake would just laugh at this set otherwise. The last move is slightly dependent on what the rest of the team has an easier time switching into. Stone Edge smashes levitating Ghosts types such as Rotom and will get a heavy hit on Aerodactyl and Archeops as well. However, Megahorn can be used to break through bulky Ghost and Psychic type Pokemon such as Uxie and Tangrowth. The given Speed EVs let Bouffalant outspeed uninvested base 70 Speed Pokemon. This seems pointless until one sees that Poliwrath is in this speed tier, thus always allowing Bouffalant to hit it hard should it be weakened mid or late game.

Good Teammates: Nidoqueen is one of the best out there. Not only does she take Fighting type moves relatively well, but she also happens to break down physical walls that could stand in Bouffalant's way. Bulky Water types are also a worthy investment as they tend to lure out Grass types. Lanturn and Slowking are the best two. The former is especially useful when using Megahorn over Stone Edge as it fully stops Moltres. Slowking provides better synergy by resisting Fighting type moves. Both can spread paralysis effectively as well. Entry hazard users such as Uxie, Qwilfish, and Smeargle can all setup SR and Spikes that punishes the switches Bouffalant is sure to cause when it breaks out Sub.

What Counters It: Poliwrath is a solid answer as it doesn't take massive damage from any of Bouffalant's moves and can eventually phaze it out with Circle Throw. Bulkier variants of Gallade can take a hit on the switch and hit back hard with Drain Punch, but more offensive variants will have issues switching in. Sceptile is one of the few Grass types that actually beat Bouffalant 1-on-1 thanks to Drain Punch and Focus Blast on its respective sets. Bulky Ghost types such as Cofagrigus can usually handle Bouffalant, though OTR Cofag has to be careful of actually helping Bouffalant should the former be weakened or the latter have an Attack boost. If all else fails, revenge killing with powerful attackers such as Nidoqueen, Moltres, and Entei can do the trick as all 3 can take down a Bouffalant that's taken residual damage from hazards or making Subs.

Additional Info: You can bump all the way up to 216 Speed EVs if outrunning Aggron is necessary. Head Charge is still a usable move if only for the pure power it possesses. However, Substitute already drains health from Bouffalant and Return will have sufficient power in most cases.
 

Molk

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Garbodor (M) @ Leftovers
Trait: Aftermath
EVs: 252 HP / 168 Def / 88 SDef
Careful Nature (+Atk, -SAtk)
- Spikes
- Gunk Shot
- Seed Bomb / Clear Smog
- Pain Split / Clear Smog

Role: Hazard Setter

What it Does: Despite being literal trash, garbodor has carved a little niche for itself in the RU tier. With Access to Spikes, along with a bunch of random stuff like clear smog, seed bomb, drain punch, and pain split, Garbodor can be a surprisingly effective setter of spikes in the RU tier. With its good bulk and mono poison typing, Garbodor has no trouble setting up entry hazards against the likes of tangrowth, Lilligant, and special sceptile, among other things. Garbodor is also a good "punching bag" pokemon, and can be switched in on many pokemon to set a layer of spikes. Gunk Shot is Garbodor's most powerful STAB move, and despite its inaccuracy, it gives garbodor much needed power to KO some pokemon, including Cryogonal, who garbodor can kill on the switch to protect its hazards. Seed Bomb gives garbodor a little defense against the rock and ground types in RU, especially kabutops, who can be OHKOed by the move on the switch. Pain Split is a decent recovery option to give garbodor some more time to set up hazards, but Clear Smog is also an option over either it or seed bomb for more defense against lilligant, and set up sweepers in general. The given EVs allow Garbodor to take a gem boosted acrobatics from +2 sceptile after rocks, while maximizing its special bulk to take special varients better as well.

Good Teammates: Garbodor may have the weirdest movepool known to man, but one thing it doesnt have is Stealth Rock, therefore anything that can set stealth rock goes well with garbodor, racking up even more entry hazard damage on the opposing side. Uxie is one of the best teammates available for garbodor, as the trash bag has a lot of trouble with opposing Poison and Ground types such as nidoqueen. Uxie also resists both of garbodor's weaknesses, while Garbodor resists bug attacks and can take a few hits from things such as absol and spiritomb for uxie. Garbodor can defend its hazards on its own with proper prediction, but a spinblocker is always welcome. Cofagrigus, Rotom, and Spiritomb are all good choices to try and make sure Garbodor's hazards stay up, Rotom can take on Kabutops without any problem, while tomb is the best choice against cryogonal, cofagrigus can sweep entire teams with the help of spikes with its OTR set, both beat sandslash who is a shitty pokemon and should never be used! Lastly, Garbodor loves sweepers that can take advantage of the entry hazards it sets to ease a late game sweep. Swellow and Accelgor are both good choices, their counters dislike hazards for the most part, and eventually they will be weakened enough so that one of the sweepers can KO them. Sceptile and Cofagrigus are also good choices for this role.

What Counters It: Nidoqueen is the best option for countering garbodor, taking a pittance from seed bomb and 4x resisting its STAB attacks, in Return, Nidoqueen can OHKO garbodor with an earth power without much trouble. Uxie is also a pain for garbodor to handle, its sheer bulk means garbodor can do nothing but set a layer of hazards against it and eventually fall to psychic. steel types such as Klinklang, Escavalier, Aggron, and Steelix can also take advantage of garbodor, being completely immune to its STAB and resisting Seed Bomb. Sandslash counters it on paper but if your opponent is actually using it, chances are they arent a very good player and you will beat them without even trying anyway. Most things that resist Poison can check garbodor, but be aware that the spikes that garbodor sets may be very problematic later on in the game.

Additional Info: Garbodor is better than ferroshit
 

TROP

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Charizard @ Flying Gem
Trait: Blaze
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Swords Dance
- Acrobatics
- Earthquake
- Fire Blast
Role: GOD Physical Sweepeer.

What it Does: While Charizard 84 attack might not make it the first thing you want to use a Swords Dance set for, thanks to its new move from a japanese event from 2 weeks ago, Acrobatics, it makes for a surprisingly good Swords Dance User. First reaction of many opponents will be sending out their dedicated fire-type counter such as Slowking or Lanturn, Charizard can use this as an opportunity to get a Swords Dance and OHKO both of them with the correct move.
252Atk Flight Gem +2 Solar Power Charizard (Neutral) Acrobatics vs 252HP/144Def Leftovers Slowking (Neutral): 103% - 121% (406 - 478 HP). Guaranteed OHKO.
252Atk +2 Solar Power Charizard (Neutral) Earthquake vs 40HP/252Def Leftovers Volt Absorb Lanturn (Neutral): 88% - 104% (356 - 420 HP). Guaranteed 2HKO. 29% chance to OHKO. get sr+spikes to guarantee this.
Acrobatics is the main reason to use this set because after a boost, it will hit everything that is not a resist really damn hard, and later used as a solid spamming 110 bp move with no drawbacks. Earthquake is to provide Charizard with pretty solid coverage and hitting those rock and steel-types harder that resists its Acrobatics and deal massive damage to them, though the bulkier ones might beat Charizard if they have not taken enough prior damage to get in KO range. Finally, Fire Blast is for Steelix because making Charizard take recoil from Flare Blitz sounded like a bad idea in case you failed to spin away Stealth Rock early in the game, and even with a negative nature, it OHKOes that physically bulky as fuck Steel Snake. Fire Blast can also help Charizard in saving the surprise of it actually being a physical version if revenging a slower and weak foe early and coming in later to grab an easy Swords Dance Boost.
This also helps in Charizard in getting a reason to be used over Moltres without resorting to use sunny day and take away his health faster.

Flare Blitz is bad, I don't like Kabutops revenging me easier kthnx.

Good Teammates: Kabutops and Cryogonal. Obvious spinning mention to keep Charizard healthy and ready to sweep later in the game, while also doing a decent job at beating the few Things Charizard can't after he manages to get a boost. Smeargle, Uxie, Garbodor are great hazards users to help Charizard get some OHKOes and 2HKOes. Uxie also gets memento to make a Swords Dance easier to set up. Sceptile, Liligant, and Rotom-C, They all deal perfectly with the mons Charizard struggles to beat on his own such as really bulky rock-types with their stab moves.

What Counters It: Stealth Rock, Rhydon, Regirock, Support Omastar, Carracosta, and Quagsire. All of them bulky enough to take a hit from Charizard after he boosts and SR damage, and OHKO back with their stab moves. In Quag's case, it justs toxics and stalls you out. While not a counter, pretty much any revenge killer is something that Charizard wants gone before it attempts to sweep.

Additional Info: calcs. SD is the only boosting move Charizard can use with Acrobatics. Belly Drum would be next to impossible to set up, and DD would lack the power. So, even if they were legal with Acrobatics, SD would still be the superior option.
 
Molk: Added Accelgor and Garbodor =)

EonX-: Hm I think that Bouffalant is better with Head Smash and possibly Swords Dance over Stone Edge / Megahorn. I'd like some other people to comment :o

TropiOUs: Charizard is definitely a mon that deserves to go in Project RarelyUsed, especially such an uncommon Pokemon with a unique set.
 

TROP

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TropiOUs: Charizard is definitely a mon that deserves to go in Project RarelyUsed, especially such an uncommon Pokemon with a unique set.
Gorebyss is more uncommon than charizard and yet you added it. Also, Gorebyss is outclassed by Omastar at Shell Smashing. Omastar is stronger, faster(lol), has superior bulk, and has arguably better typing for finding a time to set up.
 

Roselia @ Eviolite
Trait: Natural Cure
EVs: 164 SDef / 248 HP / 96 Def
Calm Nature
- Spikes
- Giga Drain
- Sludge Bomb
- Synthesis / Rest

Role: Hazard User / Special Wall

What it does: With a huge Special Defense stat when equipped with Eviolite, Roselia is capable of walling many prominent specially-oriented threats, including Sceptile, Rotom-C, Lilligant, Tangrowth, and Accelgor, and can set up Spikes on many of the Bulky Waters in RU. Roselia is a great choice for stall teams, but with the recent rise of Lanturn, and the ever-present need for Water-types to check the dangerous Fire-types in RU, Roselia can set up valuable Spikes and offer great walling capabilities to any team. The EV's reduce SR damage, ensure that Roselia can survive an Adamant Kabutops Stone Edge after SR, and maximizes special bulk. Roselia has a solid 100 base Special Attack that allows it to actually threaten the things it is walling with Giga Drain for Water-types, and Sludge Bomb for Grass-types, unlike many other walls in the tier. What also sets Roselia apart from other walls and makes her shine is that 1. She is immune to Toxic. 2. Roselia can shrug off any status simply by switching out. 3. She has access to reliable recovery in Synthesis or Rest + Natural Cure.

Good Teammates: Roselia is capable of taking on Lanturn with ease and using it to setup Spikes. As such, Moltres makes for a great partner, as the entry hazards will help the fiery bird greatly in sweeping, and Roselia can counter Moltres's #1 counter. Well seeing as we already have a Fire- and Grass-type, it seems like a Water-type would be an easy choice. Slowking and Poliwrath are both great partners for Roselia, as they can take Fire attacks and physical attacks for her. Their ability to phaze with Dragon Tail or Circle Throw also pairs up well with Roselia's Spikes, quickly racking up residual damage. Finally, any Ghost-type would be a good idea for helping keep Roselia's hazards down by blocking Rapid Spin, although she already does a pretty decent job against the #1 spinner in the tier with the above EV spread. As with any Spiker, powerful sweepers greatly benefit from being on the same team as Roselia.

Counters: While the list of Pokemon that Roselia can force out is long, the amount of Pokemon that can force her out is almost just as long. Entei and Moltres both have the bulk to take a Sludge Bomb without many problems and force her out with the threat of a powerful Fire move. Escavalier walls Roselia to no end and can take her out with ease with Megahorn. To remedy this, Roselia does have the option of running HP Fire. In general, powerful SE special attacks and reasonably powerful physical hits will be able to overwhelm Roselia. Bulky set up sweepers such as Calm Mind users also can take advantage of Roselia's unboosted attacks and setup without many problems.

Additional Comments: Gothitelle is gone :)
 
Added Roselia

@Trop Gorebyss has a niche in that it resists Aqua Jet and doesn't have the exact same weaknesses as Omastar. If you feel it should be removed then say so! However, Gorebyss's Shell Smash set is standard and it's not an underrated mon since people know that Omastar is generally better, but it's still viable. Charizard is probably underrated because of people not using it due to its SR weakness and Moltres outclassing it. Furthermore the set you posted is definitely not common and the set is unique, so I'd post it in Project RarelyUsed instead.
 

Molk

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Miltank (M) @ Life Orb
Trait: Sap Sipper / Scrappy
EVs: 40 HP / 252 Atk / 216 Spd
Jolly Nature (+Spd, -SAtk)
- Double Edge / Return
- Earthquake
- Milk Drink
- Heal Bell / Punishment

Role: Bulky Attacker / Tank

What it Does: Miltank can use its excellent defenses, great speed, good attack, reliable recovery and two of its amazing abilities to become a very effective, self sustaining tank. Miltank also has the rare Sap Sipper ability, making it a great counter to Lilligant and Tangrowth, Scrappy makes Miltank very hard to wall, and gives the cow a valuable weapon against ghosts, especially when heal bell can cure her of a burn. Double Edge is Miltank's best STAB attack, and even coming off +0 80 attack, it can still do some serious damage to many opponents, OHKOing the likes of Gallade and doing 70%+ to Nidoqueen. Return is also an option if you dislike the recoil from Double Edge, but the power is often missed, and Miltank has Milk Drink to recover off the majority of the recoil. Earthquake is Miltank's best coverage move, and hits the majority of Pokemon that resist Earthquake for Super Effective damage, if you decide to use Scrappy, then these two moves are pretty much perfect coverage together. Milk Drink is Miltank's biggest selling point, when combined with base 100 Speed, Miltank can keep itself healthy throughout the majority of the match, and many pokemon will struggle to knock it out. Milk Drink is also very important for recovering off the recoil from Double Edge and Life Orb. Lastly, Heal Bell also helps keep Miltank Healthy, curing it and its teammates from any pokemon afflicted with a status problem, making Miltank that much harder to take down, if you think you need it, Punishment is also an option to hit Ghosts such as Rotom and Cofagrigus as hard as possible if your running Sap Sipper, it helps a lot against OTR varients of cofagrigus by turning its nasty plot boosts into some extra power.

Good Teammates: Entry hazards are a good way to support any offensive Pokemon, and Miltank is no exception. With a modest base 80 attack, Miltank really appreciates the extra damage to secure some OHKOs on pokemon such as Kabutops, Crawdaunt, Roselia, and Lilligant. Uxie, Steelix, Pineco, Smeargle, and Omastar are all great teammates for the cow, setting up hazards without much trouble, and in Uxie's case, tanking Fighting-type moves for Miltank. Miltank also has trouble with Cofagrigus, who can use Mummy to cancel out Scrappy, and set up a Nasty Plot on her. Spiritomb and Drapion are good teammates for this reason, they can both handily deal with the coffin, freeing up miltank for a sweep, Spiritomb can also tank on the majority of fighting-types in the tier, making sure miltank has as little trouble as possible when it comes to attacking. Overall, Anything that Resists Fighting-type moves or can set up/block entry hazards is a good teammate for Miltank.

What Counters It: Miltank is very hard to straight up counter, but there are a lot of Pokemon that can at least check the old bess. Rhydon is probably the best counter available to RU, it can take multiple Earthquakes and smack Miltank back with a powerful Earthquake. Ferroseed can counter varients with scrappy, setting up hazards and recovering all damage with leech seed, but loses horribly to Sap Sipper varients. Cofagrigus can also wear down miltank, cancelling out scrappy with mummy and setting up a trick room on her. Gurdurr can also take Miltank, not being 2HKOed by Double Edge, while also using Drain Punch to KO Miltank and get all its health back. Most Fighting-types can check Miltank, even though they will take a lot from Double Edge on the switch. Most Pokemon that can take a hit from Miltank and KO back can also check Miltank, if you dont have any of these, your best hope is to wear the cow down with the combined recoil from Double Edge and Life Orb.

Additional Info: How the fuck is a cow so fast
 

EonX

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@ DittoCrow: I'll admit that SD is a decent option over Stone Edge or Megahorn, but I really wouldn't want to use Head Charge alongside Substitute unless it was a faster EV spread. If it's a bulkier spread, I'd rather use the extra HP EVs to take hits rather than waste it on Head Charge recoil. A faster spread won't have as many HP EVs and so the power would probably be welcome, but I'd still be a little nervous with a recoil move on a Sub set as my STAB move. Just how I look at it.
 
Ok then I added Bouffalant ^_^. Just wanted some more discussion on the sets x).

Anyways Molk I think that set belongs in Project Rarelyused xD

DittoCrow said:
Just in general, the point of this project is to post common things that people would want to use on their teams. For example I'm seeing things like Rain Dance Lanturn and Gorebyss instead of things like Roselia and Aggron. Stuff like Rock Polish Rhydon, which isn't tested that much since it isn't common, is pushing it too. Just saying that there are tons of creative sets and NU Pokemon with low usage being posted, and I would like to cover the most used Pokemon first!

Think of it like suggesting Pokemon to a new player, you would probably teach them about what standard stuff does first.
 

EonX

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Qwilfish (M) @ Black Sludge
Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Spikes
- Taunt / Haze
- Pain Split
- Waterfall

Role: Hazard User / Physical Wall

What it Does: Although the rise of strong special attackers such as Moltres, Nidoqueen, and Sceptile have hurt the viability of Qwilfish, the spike fish is still one of the top defensive Spikers in RU as it can reliably check key physical attackers such as Entei, Kabutops, and Gallade. Spikes is the main move on Qwilfish and should generally be the go-to move when Qwilfish comes in to wall an opponent. Taunt is preferred in the 2nd slot to shut down slower defensive Pokemon. Haze is also an option to stop threats such as Gallade and Absol from setting up. Pain Split is a new addition to Qwilfish's movepool from BW2 tutors and it's a welcome addition to Qwilfish's moveset as it at least has semi-reliable recovery now. Finally, Waterfall is used to keep Qwilfish from becoming total Taunt bait. This also allows Qwilfish to come out on top against the top 2 spinners in RU, Kabutops and Cryogonal. The former typically runs Weak Armor while the latter already has very bad Defense.

Good Teammates: Pokemon that take special attacks are welcome teammates. Clefable is chief among these as it provides Qwilfish with Wish support while Qwilfish takes Fighting moves for Clefable. Other defensive Pokemon such as Ferroseed and Uxie can also be used to take on special attackers. Despite sharing a Ground weakness, Lanturn is a useful teammate if only for the ability to fully counter Moltres.

What Counters It: Almost any special attacker that can take a Waterfall or two can be considered a good Qwilfish counter. Sceptile, Rotom-C, Tangrowth, Slowking are such examples, but pretty much any Grass or Water type that hits on the special side will work. Moltres and Nidoqueen can take a Waterfall despite their Water weakness and proceed to outspeed and KO Qwilfish with powerful special attacks. However, the former can't switch in if SR is on the field. Manectric, Galvantula, Rotom, and Accelgor can't take much punishment, but they are able to hit Qwilfish hard with special attacks and the former 3 have STAB Electric moves. Omastar can outspeed Qwilfish to Shell Smash before a possible Taunt and proceed to threaten a sweep even surviving Waterfall easily thanks to its great Defense stat.

Additional Info: 96 Speed EVs are needed to outrun positive base 55 Speed Pokemon such as Omastar and Crawdaunt. This allows Qwilfish to Taunt both before they have a chance to setup. Toxic Spikes can be used, but the fact that Nidoqueen is so common (along with other grounded Poison types) makes this an inferior option.
 

Pocket

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I've been playing around with Trick Room and Sun, so I will post some of the sets:


Druddigon @ Life Orb
Trait: Sheer Force
EVs: 252 HP / 252 Atk
Adamant Nature (+Atk, -SpA)
- Outrage
- Fire Punch
- Sucker Punch
- Earthquake / ThunderPunch

Role: Tank

What it Does: Druddigon is the premier Dragon-type of RU. Unlike pre-evo dragons like Fraxure and Dragonair, it has both bulk and power. Combine dragon's virtually unresisted offense with the useful water, fire, and grass resistances of a Dragon-type, Druddigon proves to be a very practical mon on a team.

This particular set is meant to be a pivot for offensive teams that can soften up the opponent's team for fellow sweepers; giving this monster easy switch-ins would cost the opponent dearly. Even more, Druddigon makes a fantastic TR Sweeper, hitting incredibly hard and fast while stomaching hits when necessary. Unlike Escavalier, a well-known TR beneficiary, Druddigon can plow through even Steel-types with a Sheer Force-boosted Fire Punch. For reference, even the most physically defensive Steelix would crumble in two blows. Sucker Punch equips Druddigon with a powerful priority to revenge frailer but faster Sweepers. The final slot is rather flexible. Earthquake provides the best coverage, as it readily OHKO the occasional Aggron; the move also allows Druddigon to finish off Fire-, Electric-, Rock-types, and Nidoqueen without resorting to Outrage. Same story for ThunderPunch, except now it's for Water- and Flying-types, such as Feraligatr, Slowking, Moltres, and Aerodactyl. The lack of LO recoil is also another one up for ThunderPunch.

Good Teammates: Druddigon is more of a team player, so it is the one that usually help fill the holes in the team's weakness. A team that requires a solid wallbreaker that can also check some dangerous threats like Lilligant, Feraligatr, and Entei would appreciate its presence. Druddigon would also pair effectively with physical sweepers in needing help in weakening the opponent's physical defense, such as Crawdaunt or Klinklang.

Residual damage adds up, however, so either Wish or Healing Wish support may be optimal. Status conditions are also the bane of Druddigon, so a Heal Beller like Lanturn comes in handy. Lanturn can also provide some nifty paralysis support, as well as luring and Volt-switching out of Grass-types that Druddigon can chow down on.

A Trick Room setter, would provide amazing offensive support to allow Druddigon to plow through teams. Uxie and Mesprit are effective for this, and they also come in handy to check Nidoqueen that can bother Druddigon with her bulk and immense special powers. Mesprit even has Healing Wish to recover Druddigon for another round!

What Counters It: Nothing outright counters it, since it virtually O-2HKOs the metagame. The best way to counter Druddigon is to bait it to Outrage with mons like Gallade, and bring in your Steel-type. Steelix can shrug off Outrages and proceed to weaken Druddigon with Toxic and Earthquake. Escavalier lethally retaliates with a CB Megahorn. If you don't have a Steel-type, you can sac the least useful member and revenge-kill it with the likes of Cryogonal.

Uxie, Rhydon, Cofagrigus are probably the most reliable non-steel switch-in to Druddigon. Uxie can tank a hit from Druddigon and paralyze or Psychic it. Rhydon weakens Druddigon with a powerful STAB Earthquake. Cofagrigus can burn a Druddigon locked into Outrage. Faster power hitters, such as Nidoqueen and Moltres can finish it off.


Whimsicott @ Heat Rock
Trait: Prankster
EVs: 252 HP / 120 Def / 136 SpD
Calm Nature (+SpD, -Atk)
- Taunt
- Sunny Day
- Encore
- Memento

Role: Sun Inducer

What it Does: Prankster weather inducers are fantastic support for weather teams, and Whimsicott is no surprise. One should highlight the advantage in using Whimsicott over Volbeat, an arguably more popular weather supporter, and that would be Taunt. This is especially helpful for Sun teams, because many of the Fire-types that abuse the solar powers dislike SR. Taunt also prevents general set-ups, which is nice to prevent the opponent from setting up a Substitute or start using moves like Cosmic Power. It's nice Speed can also come in handy when shutting down opposing Rain teams. Encore and Memento provides a safe switch-in and even set-up opportunities for the Sun-blessed warriors.

Good Teammates: Pokemon that can take advantage of the sun to its fullest would appreciate Whimsicott's support; particularly Fire-types that enjoys SR off of the field. These threats include Solar Power Scarf Charizard, CB Entei, Sunnybeam Moltres, and Victreebel.

Lilligant can partner up as a Sun Inducer; it can put problematic mons like SR Nidoqueen and SR Druddigon to sleep before they can set up SR.

What Counters It: SR Nidoqueen and SR Druddican can put Whimsicott in a tough spot, guessing whether to Taunt the possible SR or set up Sun before it dies to Sludge Wave or Fire Punch. Otherwise, nothing short of the likes of Magic Coat Smeargle can prevent Whimsicott from blocking SR and summoning sunshine.

If the sun is summoned, the next best solution is to limit the extent of damage caused by Sun sweepers. One can utilize specially-bulky mons like Slowking or Munchlax to stall out Sunny Day. Protect, a faster Substitute, and using resistances work, too. Bouffalant or Druddigon can also be a decent check to chlorophyll sweepers. Powerful priority moves such as Absol's Sucker Punch and CB Entei's ExtremeSpeed can knock out weakened mons. Your own Lilligant or Fire-types can take advantage of the sun to counter attack the opposing team.

Additional Comments: Stun Spore is another viable alternative over Memento.


Victreebel @ Life Orb
Trait: Chlorophyll
EVs: 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- SolarBeam
- Weather Ball
- Sludge Bomb
- Growth

Role: Special Sweeper

What it Does: Nothing sweeps better in Sun than Victreebel. Unlike other special Grass mons, it does not suffer from poor coverage (Lilligant), shaky accuracy (Sceptile), or power (both). STAB Sludge Bomb and the Sun-enhanced Weather Ball provides powerful and reliable coverage moves to plow through all Grass-resists of RU.

In addition to its already high-powered offense is a ridiculously good stat boosting move in Growth; after the double SpA boosts, Victreebel dgaf even Special Walls. It is almost rarely used, however, since Victreebel shines best end-game (although it can easily start its rampage any moment in the game).

Timid is useful to be faster than Scarf Galvantula.

Good Teammates: Reliable Sun summoners with Heat Rock are Victreebel's best friend. Uxie; Prankster Sun summoners, such as Whimsicott and Volbeat; or even offensive mons like Moltres can accomplish this. Prankster Sun summoners are especially helpful, since they have Memento to offer Victreebel a guarantee turn to set up Growth. Heal Wish users, like Lilligant can also come in handy to give Victreebel a round 2 (or 3 >:D)

Victreebel also appreciates having sturdy walls shaken up a bit so it can overpower them when its turn arrives. Such targets include Clefable, Munchlax, Entei, Moltres, and specially-defensive Slowking. Solar Power Charizard and CB Entei can indiscriminately annihilate the opponent's defense. Flame Charge Emboar has the nifty STAB Superpower to eliminate Normal special walls. SR support from Uxie or Regirock also facilitates Victreebel's clean sweep. As for non-Sun abuser partners, Archeops can check opposing Fire-types and render special walls half-dead, while benefiting from the Sun halving Aqua Jet.

What Counters It: Uxie, Clefable and Muchlax can absorb hits from Victreebel best. A healthy Entei can survive a Sludge Bomb and blitz Victreebel. If the opponent was successful in keeping rocks off of their fields, Moltres can also blast Victreebel. Cryogonal cannot switch into Victreebel without risking a KO the following turn, but it can survive a Weather Ball at 75% and revenge-kill Victreebel. Without a Growth boost, Slowking and Lanturn can survive a Giga Drain easily and paralyze or dispatch Victreebel. Druddigon, Nidoqueen, and Bouffalant are offensive answers that can also survive a hit to retaliate.

Strong ExtremeSpeed and Sucker Punch are useful revenge-killing tools. Utilizing your own Prankster Pokemon to change the weather or paralyze Victreebel also works. Scarf Tauros can surprise KO Victreebel. Unburden Hitmonlee with Fake Out can outrun Victreebel after the consumption of Normal Gem and proceed to Blaze Kick the shit out of it.

Additional Comments: Giga Drain may replace SolarBeam for the sweet sweet recovery to offset LO recoils - however the loss in power is severe. For instance, Lanturn safely tanks a Giga Drain to cripple Victreebel with T-Wave. Power Whip over Growth is another option for a sure-fire OHKO against defensive Slowking (after Rocks) and easy OHKO against Cryogonal. It also 2HKOs specially-defensive Clefable, and it's Victreebel's best bet against Munchlax. Make sure to change Victreebel's nature to Naive if you choose to go mixed.
 
Updated the OP with Qwilfish, Druddigon, Whimsicott, and Victreebel. I guess I'll start to be more lenient with submissions, since there aren't that many RU Pokemon left to post, just a couple of sets here and there. Just don't post all out gimmicks or extremely uncommon Pokemon xD
 

Accelgor @ Focus Sash
Trait: Sticky Hold
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Spikes
- Final Gambit
- Yawn
- Giga Drain

Role: Hazard User

What it does: This set differs from the Offensive Spiker in that it uses Final Gambit to make sure the opposition cannot use Rapid Spin on it. Final Gambit OHKOs Cryogonal, Kabutops, and Sandslash, making it very effective. Even if Accelgor is knocked down to its Focus Sash, it can still use Final Gambit to stop Rapid Spin from working for that turn. Giga Drain allows Accelgor to hit Rock-types, including Kabutops, and massacre them. Yawn rounds out the set by letting Accelgor cripple Pokemon such as Spiritomb and Cofagrigus that Final Gambit has no effect on.

Good teammates: Pokemon that can outrun and knock out Kabutops can be very helpful, as Final Gambit allows Accelgor to stop spinners from spinning on Accelgor. Also, due to Yawn, set-up sweepers can be good partners as well. Linoone can be a very good partner for this set, as it can set up with the help of Yawn while also being able to KO Kabutops with Seed Bomb. A Pokemon with Stealth Rock is also a good partner, as Stealth Rock goes hand-in-hand with Spikes.

What counters it: Smeargle can be a major problem for this set, as it can Spore Accelgor and then set up its own hazards. Smeargle can also switch out if it is hit with Yawn. Crustle is also a major problem for this set, as it can knock out Accelgor in one hit with Rock Blast. Ghost-types wall this set, although they must be wary of Yawn. Uxie can U-Turn out of Accelgor after the Yawn, allowing one of its teammates to KO Accelgor.
 

EonX

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Electivire @ Expert Belt / Life Orb
Trait: Motor Drive
EVs: 144 Atk / 140 SAtk / 224 Spd
Naive Nature (+Spd, -SDef)
- Wild Charge
- Flamethrower
- Earthquake
- Hidden Power [Grass]

Role: Mixed Attacker

What it Does: Electivire is really one of the few viable mixed attackers in RU. This is thanks in large part to its super effective coverage. Wild Charge is Electivire's STAB move and it hits most Water and Flying types in the tier really hard. Electivire can even outrun Moltres and kill it off instantly so you don't have to worry about it anymore. Flamethrower is for Steel types, primarily Steelix, but also for Ferroseed and the odd Air Balloon Klinklang. Earthquake is almost mandatory now with Nidoqueen in the tier as she gets promptly OHKOed after thinking she has a free switch-in on Wild Charge. It also crushes the likes of Lanturn, Manectric, Entei, and opposing Electivire. Finally, HP Grass is the final move and is used to get the upper hand on pesky Ground types such as Rhydon, Quagsire, and Sandslash. Life Orb can be used for a power boost at all times, but the recoil incurred from Wild Charge alongside LO recoil means Electivire will wear itself down much more quickly.

Good Teammates: Entry hazard users and almost anything that can lure Electric attacks. Omastar and Qwilfish can setup hazards and draw Electric type moves. Accelgor, Smeargle, and Lum Berry Uxie are also solid hazard setters for offensive teams. Kabutops, Aerodactyl, and Omastar are examples of offensive threats that can lure Electric attacks for Electivire. Aerodactyl is especially notable as it can easily force out a Scarfed Electric type such as Manectric or Rotom-C due to its high base 130 Speed stat. Swellow is also very notable as Electivire can easily lure out and defeat or at least weaken opposing Steel and Rock types that would wall the bird.

What Counters It: Standard Rotom is one of the better counters out there as it can use its typing to avoid super effective hits and burn Electivire with Will-o-Wisp. Outside of Rotom, almost everything in RU risks being hit by a super effective move or just being 2HKOed and outsped. Grass types can take anything but Flamethrower on the set. However, Sceptile is the only one that naturally outspeeds Electivire and Scarf Rotom-C is very predictable due to Motor Drive. Steelix is immune to Wild Charge and can shake off EQ, but detests Flamethrower unless Sturdy is still intact. Although it's very risky due to their frailty and vulnerability to EQ, Manectric and opposing Electivire can try to get in on Wild Charge and threaten a boosted Overheat or EQ respectively.

Additional Info: Using Electivire as more of a wallbreaker instead of a sweeper is an effective way to use this set. You have the coverage, but without a Motor Drive boost, you lack the Speed. However, you're still fast enough to outrun everything slower than Moltres, so use this to your advantage and break down everything you can that's slower than Moltres as you'll usually have the right coverage move. Use Wild Charge wisely. If there's another move that's super effective against the opponent in question (such as Kabutops) then use that other move so you can save yourself some HP for when you really need to use Wild Charge. (such as when you're face to face with Moltres)
 
Shake:Added Accelgor which makes the third Accelgor :o

EonX-: Added Electivire, but I kinda want an "Any Additional Info" section to say how Electivire is bad (or not). It's commonly regarded as an awful Pokemon, probably due to the fact that it always just barely KOes opposing Pokemon and gets KOed itself in the process. You can disprove that logic too if the set has been working for you!
 

Pocket

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Yea, I definitely see Electivire working in RU. Probably worth mentioning Druddigon under Checks and Counters, since it doesn't have room for Ice Punch ;/
 

Galvantula (M) @ Life Orb / Expert Belt
Trait: Compoundeyes
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Bug Buzz
- Giga Drain
- Hidden Power Fire / Hidden Power Ice / Volt Switch

Role: Special Sweeper

What it does: Galvantula can OHKO a large portion of the RU tier with its solid Base 97 Special Attack stat and solid coverage. What really makes Galvantula stand out, however, is Compoundeyes, which allows it to forgo Thunderbolt and run thunder instead, making it very strong. Its excellent 108 Base Speed also means it can outrun a large part of the unboosted RU metagame. Giga Drain destroys Pokemon such as Rhydon that would otherwise wall this set, while Hidden Power Fire can annihilate Pokemon such as Ferroseed and Escavalier. HP Ice allows Galvantula to 2HKO Nidoqueen; however, Volt Switch can also be used, allowing Galvantula to gain momentum for its team.

Good teammates: A Rapid Spinner is almost essential when using Galvantula, as its weakness to Stealth Rock and Life Orb recoil can pile up. Kabutops is a very good partner for this reason, as is Cryogonal. Entry hazards are also very helpful for Galvantula, so Pokemon such as Smeargle and Crustle can be solid partners as well. Pokemon that can take on priority users are also helpful, as Pokemon such as Feraligatr and Kabutops can cause problems for this set.

What Counters It: Faster Pokemon can usually OHKO Galvantula with a neutral / super effective move due to its frailty. Entry hazards can greatly cripple Galvantula, Stealth Rock and 3 layers of Spikes shaving off 50% of its health upon entry. Priority users, such as Entei and Kabutops, can also take out Galvantula very easily, although they can't switch in.


Escavalier @ Leftovers
Trait: Swarm
EVs: 248 HP / 8 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Megahorn
- Iron Head
- Toxic
- Protect / Pursuit / Rest

Role: Special Wall

What it does: Escavalier can be a very solid special wall in the RU tier, being able to sponge a variety of hits, both physical and special, while still being able to hit very hard with Megahorn. Pokemon such as Jynx and OTR Cofagrigus have no chance against this behemoth. Megahorn and Iron Head provide strong STAB moves, while Toxic allows Escavalier to cripple Pokemon such as OTR Cofagrigus that would otherwise beat it. Protect rounds out the set by allowing Escavalier to scout the opposition, as well as nab another turn of Leftovers recovery. Pursuit can also be useful, however, especially against Cryogonal; Rest is also an option to restore Escavalier's health back to full once per game.

Good teammates: Rapid Spinners can be very good teammates for this set, especially since Escavalier lacks any recovery outside of Leftovers. Pokemon such as Kabutops and Cryogonal are solid partners for this reason. Teammates that can take Fire-type attacks, such as Slowking and Lanturn, are also very much appreciated, as Escavalier is destroyed by them. Amoongus can also be a solid partner, as it can switch in against Sceptile and Lillligant carrying HP Fire and put them to sleep. Physical walls, such as Steelix and Qwilfish, can also be good partners, as Escavalier is not built to take a large amount of physical attacks.

What Counters It: Fire-types can defeat this set easily, so Pokemon such as Entei and Magmortar are great options. Lilligant and Sceptile with Hidden Power Fire can also cause this set problems. Also, since Escavalier lacks a reliable recovery move, entry hazards are a great way to wear it down. Pokemon with Trick, such as Scarf Rotom and Scarf Rotom-C, can also cause problems, as they can give Escavalier a Choice Scarf if it attempts to switch in on them, effectively nullifying it for the match.
 

EonX

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Added Addtional Info section for Electivire DC, as you asked. Sorry it took so long. Just haven't had the time to get on the past day or two.
 
Ok thanks EonX, good job! And no problem about it taking so long lol, dw about it.

Added ShakeItUp's Pokemon, but you definitely need to put more info and effort into your sets next time. For example, you weren't specific in what counters Galvantula, and you could have added an additional info section for Escavalier mentioning moves like Knock Off and Sleep Talk. Other than that, nice mons ;p
 

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