RU Teambuilding - Mark II

I realize I'm rather new here, but I'd like to contribute a submission for this. This team builder thread is a really great idea and can help out when others and I build new teams for RU.


Tangrowth @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Nature: Bold (+Def, -Atk)
-Sleep Powder
-Giga Drain
-HP Fire
-Leech Seed

Role: Bulky Attacker / Tank

What It Does: Thanks to an excellent Base 125 Defense, a great Trait in Regenerator, and access to Giga Drain and Leech Seed, Tangrowth makes for an excellent tank. Tangrowth is public enemy #1 of Water types, bulky or not, including the likes of Kabutops, Omastar, and Slowking and Lanturn to some extent. Sleep Powder is very effective in stopping any sweeper in its path of destruction despite its shaky accuracy, and Leech Seed provides yet another source of recovery for Tangrowth if Regenerator and Leftovers aren't enough.

Also, one should mention that Tangrowth's 100/115/50 attacking stats are respectable bar its pitiful Speed, and so Tangrowth can abuse Giga Drain and HP Fire to a good extent and recover from a hard hit pretty easily. Although rather weak on the special side, Tangrowth is awesome at checking many of the common physical sweepers seen in RU.

Good Teammates: Slowking deserves a special mention to form the Regenerator combo with Tangrowth, allowing for fast recovery for both Pokemon. As a bonus, Tangrowth deals with Electric, Grass, and physical Dark type attacks aimed at Slowking, and Slowking takes the Fire type attacks directed at Tangrowth. To top it off, Audino can be the third member of the Regenerator combo to take Bug type attacks from Escavalier and Galvantula (actually, any Pokemon capable of taking Bug type attacks can be helpful to Tangrowth's success. Moltres gets a special mention here, forming a FWG core).

Specially defensive walls such as Lanturn or Cryogonal can also be helpful to make up for Tangrowth's abysmal SpD stat. Physical attackers like Entei and Aggron can take care of special walls such as Clefable and Roselia. Since Tangrowth has a tough time hitting Sap Sipper users such as Bouffalant and Sawsbuck (especially the former), Gallade gets a special mention in being able to take them down.

What Counters It: Anything that can take advantage of Tangrowth's weaker SpD stat are the main counters here. Moltres makes quick work of Tangrowth, and Entei can still demolish Tangrowth with Flare Blitz and cripple Tangrowth's common partner, Slowking, with Toxic. Accelgor can come in on anything, even HP Fire, and threaten Tangowth with Bug Buzz. Sap Sipper users appreciate the Attack boost, especially Pokemon like Bouffalant and Sawsbuck, and hit back with a powerful Head Charge / Double-Edge / Megahorn. Finally, special walls like Clefable and Roselia get in Tangrowth's way and often threaten Tangrowth with Toxic (and even with Tangrowth's excellent recovery, Toxic is one of its main enemies).

Any Additional Info: If you choose to run Power Whip, run Relaxed so you don't lower Tangrowth's Attack. For optional moves, HP Rock is helpful to get rid of Moltres, Earthquake deals with Drapion and Aggron, and Substitute gets a special mention because Tangrowth is able to make 101 HP Substitutes (however because of Tangrowth's Speed it is often hard to accomplish).
 
On Escaviler, I think Reversal should be mentioned with Pursuit. I already have a Pursuit user on my team in Drapion, so I don't need it and Iron Head hits Ghosts harder anyway.

If you hit 34%-20% you get a 80 base power Fighting Move which hits Steelix harder than Swarm-boosted Megahorn does, it OHKOs Aggron without any prior damage while Swarm boosted Megahorn can fail to 2HKO. It also 1HKOs your standard Klinklang after Stealth Rock. If by some chance you end up below 20% you get a 100 base power move which is pretty nice.

So it may not have that much utility, but it's not like you're using Pursuit much anyway. And unlike other Reversal users, Escavalier can usually tank a hit to put it in that range.
 

EonX

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Aerodactyl @ Choice Band
Trait: Rock Head
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Earthquake
- Aqua Tail
- Double-Edge

Role: Physical Sweeper / Wallbreaker

What it Does: While Aerodactyl is a great SR lead with its great base 130 Speed, that same Speed also lends itself to a great Choice Band set with Aerodactyl's solid base 105 Attack. Stone Edge is Aerodactyl's main tool of destruction as it smashes many things hard; being especially useful on the Fire and Flying types of the tier such as Entei and Archeops. Earthquake takes out Steel types such as Klingklang and Aggron who may think they can come in with little fear. Aqua Tail is Aerodactyl's strongest move on Rhydon as it 2HKOs without fail. Finally, Double-Edge is the last move on the set as Rock Head will block the recoil Aerodactyl would otherwise take from it.

Good Teammates: Entry hazard users and Rapid Spinners are the two big things Aerodactyl wants. Uxie, Accelgor, and Smeargle are good entry hazard users while Kabutops is a great Rapid Spin user that can also take advantage of the holes Aerodactyl can punch in an opposing team. Other physical attackers such as Entei and Gallade are good options as both can get rid of opposing Steel types with ease, lessening the need for Aerodactyl to predict with Earthquake. Entei can also get rid of Tangrowth, one of the best answers to this set. An Electric type such as Manectric or Rotom-C can threaten the bulky Water types this set doesn't like. Manectric can also deter the opponent from using Electric type moves to KO Aerodactyl while Rotom-C can also handle Ground types with its powerful Leaf Storm.

What Counters It: The best way to beat this set is to just have the sheer bulk to handle multiple hits. Thus, Slowking is one of the best answers as it isn't weak to any move and has Regenerator and Slack Off to stay in good health. Tangrowth is another great answer as it can threaten to put Aerodactyl to sleep with Sleep Powder or it can just KO it with Leaf Storm. Support Uxie can take a couple of hits and ruin Aerodactyl's chances of sweeping with Thunder Wave. Steel types, especially Steelix, have little to fear from this set. Steelix doesn't even mind Earthquake and can use Aerodactyl's great Speed stat against it with a powerful Gyro Ball. Common Scarfers such as Manectric and Rotom-C can easily revenge kill Aerodactyl, though they can't directly switch in. Priority users, Feraligatr and Kabutops in particular, can revenge kill Aerodactyl thanks to its low Defense stat. Lastly, LO Accelgor can revenge Aerodactyl with HP Rock.

Additional Info: You can use Life Orb should you run Rapid Spin support as Aerodactyl will appreciate the ability to switch moves. With Life Orb, Roost is an option over Double-Edge to take advantage of Aero's good defensive typing.
 


Lickilicky @ Leftovers
Trait: Own Tempo
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature (+SpD, -SAtk)
- Wish
- Protect
- Body Slam / Return
- Heal Bell / Power Whip / Earthquake

Role: Special Wall

What it Does: With great 110 / 95 / 95 Defenses, Lickilicky can tank hits from a variety of RU threats despite it's NU status. It can comfortably check many threats like Special Entei, Lilligant, Manectric, Rotom-C, Slowking, Rotom, Nidoqueen, Galvantula, and more. You may think to yourself why you would use Lickilicky over similar special walls, such as Lanturn, and especially Clefable, but Lickilicky has perks over them and is not outclassed. Lickilicky has reliable recovery over Lanturn and generally better offensive presence, as well as more special bulk AND physical bulk. Clefable has to rely on Seismic Toss to do any real damage as a wall, while Lickilicky has powerful moves such as Power Whip, STAB Return, and Earthquake at it's disposal. Lickilicky also has much better overall bulk than Clefable as well. Body Slam and Return are interchangable but Return gets a special mention because it can 2HKO Magmortar without Stealth Rock, which Body Slam cannot do. Both of them secure this 2HKO with Stealth Rock however. Heal Bell is a very rare move in RU and in general, and thanks to it's bulk LickiLicky can use it very well. It also means it cannot be worn down to status effects such as burn and toxic that easily. However, Power Whip can be used to OHKO incoming Kabutops, Omastar and hits water types hard. Earthquake can be used to 2HKO Klinklang, Spiritomb, Kabutops, and Aggron, while it OHKOs Manetric, Electivire, and Omastar.


Good Teammates: Those that can get rid Ghost and Fighting types are great Teammates for Lickilicky. Dark types such as Drapion and Spiritomb can get rid of many ghost types that block Lickylicky's STAB moves, and will benefit from LickyiLicky's Wish passing as they have no forms recovery for themselves. Psychic types such as Uxie can deter many Fighting types away, and once again Uxie greatly benefits from Lickyilicky's Wishes. Rapid Spin support is helpful because Lickyilicky will often come in multiple times in a match.


What Counters It: Most Ghost types can switch in freely without too much trouble, however, offensive ghost types much watch out switching into Earthquake. Fighting types like Gallade, Hariyama, and Hitmonlee can fire off STAB Fighting moves to KO or scare Lickyilicky, but must watch out for the threat of paralysis from Body Slam, and frail Fighting types will often take a big hit if they directly switch in. Be careful of throwing out High Jump Kicks because Lickyilicky can guard itself with protect. Many powerful physical attackers can force Lickyilicky out, but do not underestimate Lickyilicky's bulk as it can even take unboosted, neutral physical hits rather well.


Additional Info: Dragon Tail can be used along with spikes support as a phazing move, but it generally means free Substitutes for the opposition, while Lickyilicky would break most Substitutes with it's STAB or coverage move. However, it can be useful for pokemon that will want to set up on Lickyilicky.
 

Pocket

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@ Galvantula: HP Ground provides far superior coverage than Giga Drain / HP Fire / HP Ice. With HP Ground, you're hitting super effectively against Steelix, Lanturn, and Nidoqueen - none of the move combinations listed achieves this. With Thunder, Bug Buzz, and HP Ground, Galvantula has the moveslot to use Volt Switch without hindering its coverage. HP Fire is the only justifiable alternative over HP Ground to take out lol Ferroseed and Escavalier, but I'd rather Volt Switch out from them.

Steelix, Lanturn, and Nidoqueen should probably be included in the counters section. Clefable, Ferroseed, Lickilicky, and specially-defensive Druddigon also deserves a mention, too.

DittoCrow, I also revamped my Victreebel entry, b/c Texas reminded me that SolarBeam exists x_x
 
I've had very nice results using the physical Sceptile set with Lum Berry as an item. Usually, status moves are common, quite predictable, and absolutely ruin Sceptile's hopes of a sweep.
With Lum Berry they instead give him a free turn to Swords Dance and boost his speed, priming his sweep. The best result are obtained by switching Sceptile as a revenger on something that is forced out easily, Swords Dance on the switch, and Dance again on the status move.
It is a gamble, but it can pay off very well.
 
Yoshida: I didn't add Tangrowth because it wasn't properly exported from PO/PS and it should be more elaborate. For example, you should have mentioned more of the physical threats that Tangrowth counters, instead of stuff like Omastar. Omastar is not countered by Tangrowth because it OHKOes with a +2 Ice Beam. It's an ok submission, it just needs some work. If you want to work on it with someone or if someone wants to work on top of Yoshida's work, go ahead!

Shouting: Added a few sentences about Reversal to Escavalier. I also added your Lickilicky set!

EonX-: Added Aerodactyl, decent mon :)

Pocket: Added your Victreebel revamp. I also added HP Ground to Galvantula and the checks you mentioned. Nice suggestions!

LupusAter: Added a sentence about Lum Berry ^_^
 

Yonko7

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Posted this in the Rain Collab. thread and should be more known.




Escavalier @ Damp Rock
Trait: Swarm
EVs: 8 Atk / 248 HP / 252 SDef
Careful Nature
- Rain Dance
- Megahorn
- Iron Head
- Sleep Talk

Role: Rain Inducer

What it does: This set capitalizes on Escavalier's one weakness by setting up rain, which ends up helping Rain Dance teams. Escavalier's 70 / 105 / 105 bulk should not be underestimated, as with no weaknesses it can hang around for a long time. Also, Rain Dance teams have trouble with Grass-types and Escavalier is one of the best switch-ins to Grass-type Pokemon. To provide further support, Sleep Talk allows Escavalier to take one for the team and still do its duty. A base 135 Attack means that Escavalier is no slouch offensively either, as both its STABs will hit hard.

Good Teammates: Pokemon which appreciate rain being up, such as Swift Swim sweepers. Pokemon like Ludicolo, Qwilfish, and Kabutops like rain up and Escavalier's ability to handle Grass-type Pokemon. Seismitoad is a great partner as well because it can lay down Stealth Rock to punish opposing Fire-types.

What counters it: The physical walls of the tier block Escavalier from dealing too much damage. Pokemon like Steelix, Qwilfish, and Poliwrath can take Escavalier's attacks in strides and retaliate accordingly. Moltres can switch in if Stealth Rock is gone, and proceed to fire off a Fire Blast, Hurricane, or set up a Substitute. Powerful Water-type Pokemon are beefed up thanks to Rain Dance so Pokemon like Kabutops, Feraligator, and Crawdaunt can put heavy offensive pressure once they can switch in on the predicted Rain Dance.

Any additional info: Chivalry isn't dead.
 

Molk

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Ditto @ Choice Scarf
Trait: Imposter
EVs: 252 Hp / 252 Def / 4 SDef
Ivs: 30 Atk / 30 Def
Relaxed Nature (+Spd, -Atk)
- Transform
-
-
-

Role: Revenge Killer / Scout

What it Does: Ditto recieved a godsend of an ability in BW2, imposter. This ability lets Ditto automatically transform into its opponent as it comes in, copying every aspect of the opposing pokemon, stats, nature, boosts and drops, everything! This ability changes Ditto from an lolworthy gimmick to one of the most potent revenge killers and scouts in the RU tier. Using a choice scarf, Ditto will always outspeed his opponent, no matter what. This just makes Ditto's job as a revenge killer easier, and if the opponent tries to boost their speed to escape ditto's wrath, they only make it worse! Ditto copies all of the opposing pokemon's stat boosts as well, meaning that a crawdaunt or fraxure spamming Dragon Dance is in for a rude awakening when ditto comes in. Also, not just does ditto copy boosts, but it also copies the opposing pokemons exact set as well, making it an excellent scout. Knowing exactly what set the opponent is using can be difference between life and death in a lot of matches, and ditto can give you that information. Ditto can also take advantage of the opponents ability to boost itself, for example, ditto can come in on a Manectric thats using volt switch, copy lightningrod, block volt switch, and force manectric out! Ditto can also come in on pokemon like slowking, tangrowth, or amoonguss and then immediately switch out again, getting a third of its hp back in the process. Ditto can even come in on a stall team's cryogonal and use its own rapid spin to rid the battlefield of hazards. Contrary to popular belief Even if the opponent does not have any boosting sweepers, Ditto can still perform its job as a revenge killer against any offensive team. Most pokemon on offensive teams can check and counter themselves, making Ditto a useful weapon.

Good Teammates: Ditto is difficult to think of teammates for thanks to the fact that its always changing into a different pokemon, but there are a few pokemon that can make Ditto's job easier. As a Scout and choice scarf user, ditto will be switching in and out a LOT, making a rapid spinner a great option for a teammate. Kabutops and Cryogonal are both good spinners, and can pull of the job with ease most of the time, just never use sandslash. Ditto functions well on fast, offensive teams that might have trouble with boosting sweepers, most offensive teams carry priority of some form these days, but Ditto's role as a catch all revenge kill and soft check to many pokemon in the tier simply cannot be ignored. Ditto also pairs well with pokemon that attract set up sweepers thanks to its ability to pull a countersweep. Very few competent players will set up something like dragon dance when ditto is around, making something like Ferroseed's job easier. Thanks to the fact that Ditto's choice scarf locks it into one move with no boost like a life orb or a choice band, Ditto might have trouble breaking through defensive cores even with a boost, this makes wallbreakers such as nidoqueen and Escavalier great teammates, they can just charge through the walls ditto has trouble with, and then ditto can transform into the opponents sweeper or attacker and clean up late game.


What Counters It: Ditto technically cannot be countered due to the nature of its ability, it is constantly changing its shape depending on what you have in at the moment, but its not like Ditto is some unstoppable monster that will wreck your team simply because it lacks counters in the traditional sense! The move substitute prevents imposter from activating, thus making Ditto completely unable to revenge kill an opponent with it set up, Ditto also has problems with bulky calm mind and bulk up users, they boost their own defenses to match their boosted offenses, making it much harder for ditto to revenge kill them. Another way to counter ditto is to simply not set up if you can help it, setting up things like swords dance, dragon dance, and shift gear only make the little blob more dangerous. If all else fails, just make sure that you still have a check to the pokemon ditto is transforming into alive, make sure your not incredibly weak to one of your own pokemon, and just play carefully, you should be able to work around ditto if you predict well enough.
 
Alright, better throw my submission in. Putting forward a WallBreaker.


Drapion @ Choice Band
Trait: Sniper
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Crunch
- Pursuit
- Aqua Tail
- Earthquake

Role: Wallbreaker

What It Does: What does CB Drapion do? Well, where to begin? With a Choice Band and Max attack, Drapion reaches 418.5 attack, which is enough to plow through many walls that stand in your way. The Sheer Force of CB Crunches is insane, meaning few walls will stand up to take several. Take Uxie and Cresselia, two of the bigger threats in RU at the moment. Would either of them enjoy taking a Choice Banded STAB Super Effective Crunch? In fact, a CB Crunch on Cress is a solid 2HKO, and Drapion is one of the few Pokemon that can claim to do that. However, Crunch can't hit everything, as with Steels running around, they make good switches. However, against a CB Drapion, switching is the last thing you want to do, as Drapion also packs Pursuit. Low HP Tangrowth trying to build up Regenerator? NO, Pursuit. Uxie conserving HP? NO, Pursuit. Pursuit is a great help against weakened walls hoping for a switch, as they will get trapped and KO'd.

The last two moves are coverage options. EQ is the crucial one, as it nets KOs on Magneton and Manectric, as well as being Drapion's best option against Ferroseed, which would otherwise shoo away Drapion like a pesky mosquito. Aqua Tail is mostly filler, but it does hit several opponents, like Moltres, which is the biggest threat in RU (IMO), and Ground-types.

Good Teammates: CB Drapion is a wallbreaker, not a sweeper. Logically, the best teammates are sweepers, as removing walls for a sweep is key. Crawdaunt can work as a teammate, as the Offensive DD Set can sweep fully without Cresselia and company in the way. Another good partner would be Smeargle or Crustle, as even though Drapion has immense power, it is sometimes not enough. Hazards can help out a lot when trying to take down very defensive opponents. Smeargle's Spore also helps to force a switch, hopefully right into a Pursuit.

What Counters It: I already mentioned Tangrowth as something to Pursuit, but if it isn't low health, Drapion can do jack shit to it. It has nothing Super-effective, and it's entire set is physical. Worse yet, All of Drapion's options inflict less than 33%, meaning it is all too easy to heal it off with Regenerator. Also, Crustle and Ferroseed take squat from anything on Drapion's set, especially Ferroseed, which also takes neutral or less from every move. Lanturn also can take anything except an EQ, and possibly burn with Scald. And finally, Poliwrath can take nearly any hit, and phaze it out with Circle throw or set up a Sub. However, the main reason you use Drapion is to handle Cress and Uxie.
 
I think that Poison Jab its better since its lacks other better options and a second STAB is always good. With Poison Jab Drapion isnt wall by Tangrowth, and Aqua Tail is only useful against random things like Sandslash.
 
There are better things to check Moltres like Kabutops or Aerodactyl and Drapion can OHKO it with Crunch after SR damage. Hit harder Moltres isnt enough to use it and its too situational.
 

Yonko7

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I saw someone using this, and dear GAWD.



Escavalier @ Choice Scarf
Trait: Swarm
EVs: 4 HP / 252 Atk / 252 Spd
Jolly / Adamant
- Megahorn
- Iron Head
- Pursuit
- Return

Role: Revenge Killer

Why it's bad: One would think that something with a gigantic base 135 Attack with bad Speed would be fixed with a Choice Scarf, right? Well wrong. Perhaps if Escavalier's Speed was 30-40 Base Points higher, then it could pull of a Choice Scarf set, but a base 20 Speed is simply too low to utilize a Choice Scarf. For example even with a Jolly nature, Escavalier hits 228 Speed, which is outspeed by many unboosted threats. Pokemon such as positive 252 Speed base 55 are outspeeding it, so Omastar, and Crawdaunt are saying hello. If one wanted maximum Attack, then Choice Scarf Escavalier is even slower hitting 209 Speed. 209 tier is tied with neutral base 55s, such as Omastar, Golurk, etc. The power might be appealing, and if this is the case, then use Choice Band.

What counters it: Fire-types. For example, Moltres can come in on this set, and outspeed and Roost or simply Fire off a Fire Blast. Steelix has a field day with this set, as its lower power output is even easier to wall. Anything that can switch into the Choice Band can definitely switch into to this set. Anything that has a higher Speed than 228 can outspeed and hit it hard.

Any additional info: Escavalier is too slow, don't use Choice Scarf.
 

Quagsire @ Leftovers
Trait: Unaware
EVs: 252 Def / 252 HP / 4 SDef
Relaxed Nature
- Earthquake
- Scald
- Recover
- Toxic

Role: Physical Wall

Why it's bad: Poliwrath simply is better as a bulky water type. It may not have Unaware, but it has an actually decent attack, phazing and a better dual type.

What counters it: Quag has a big beef with Grass types, as well as anything with enough special attack can break through it, due to lack of SpDef investment. Also, it has like ZERO attack power, so things with Sub have no problem with Quag.

Other Options: Use Poliwrath.
 

Yonko7

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Surprised that this set wasn't up


Tangrowth (F) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Relaxed
- Sleep Powder
- Giga Drain
- Hidden Power Fire
- Leech Seed

Role: Physical Wall

What it does: Tangrowth is one the most physically bulky Pokemon in RU with 100 / 125 / 50 Defenses; these are better than even Skarmory! Tangrowth can repeatedly switch into attacks thanks to Regenerator, which means that even the lack of reliable recovery, means that Tangrowth won't get worn down. Tangrowth isn't dead weight that just walls attacks either, as it can use Sleep Powder to incapacitate any opposing Pokemon. Giga Drain provides STAB and recovery that hits Water-types that Tangrowth walls just so well, able to hit Kabutops, Poliwrath, and Feraligator, for example. Hidden Power Fire is useful to hit Escavalier, Ferroseed, and Grass-types that think Tangrowth is easy bait. Leech Seed rounds out the set by providing general utility and aids in recovering Tangrowth's health. Tangrowth is bested used as a central pivot against physical attacks thanks to Regenerator, so it doesn't get any net damage, and can annoy the opponent with the rest of its moveset.

Good Teammates: An abysmal 50 Special Defense means that Tangrowth can't take any semi-powered special attacks. An excellent partner is Slowking that also forms a Regenerator core, which can constantly switch in and out. All the constant switching can be affected by entry hazards, so a Rapid Spinner is advisable. Cryogonal has the Special Defense to take on the non Fire-type special attacks. Additionally, Kabutops is a more offensive oriented partner that can switch into predicted Fire-types attacks.

What Counters It: Once something is hit by Sleep Power, then Pokemon that can tank special attacks are great enemies to Tangrowth. Roselia and Clefable are great counters, because Leech Seed doesn't affect them, and Roselia can use Sludge Bomb or set up Spikes, Clefable can support its team with Wish or damage Tangrowth is Seismic Toss. Pokemon that use high-powered special attacks can easily take down Tangrowth, notably Fire- and Bug-type attacks. Moltres, Entei, Escavalier, Galvantula are common Pokemon with these STABs.

Any Additional Info: Power Whip can be used alongside a Relaxed nature, if hitting Pokemon that are specially bulky, such as Gallade and Cryogonal. Hidden Power Rock is a good choice to hit Fire-types, notable Moltres, on the switch in.
 

complete legitimacy

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On Yonko's set, I'd definitely use Synthesis over Leech Seed (although you can leave it in as a slash). It just has much more utility for healing purposes and allows Tangrowth to stick around longer if there are a lot of entry hazards on the field. Tangrowth's defensive set actually has a lot of different moves that it can use effectively, including Hidden Power Rock, Focus Blast, Stun Spore, and Power Whip, making it really difficult to know exactly what set Tangrowth is using.
 

Durant @ Lum Berry
Trait: Hustle
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- X-Scissor
- Rock Slide
- Superpower
- Hone Claws

Role: Physical Sweeper

What it Does: Okay, firstly, sorry if this will be a small writeup. However, what else can one say of this beastly metal ant? Only "one of the best physical sweepers in the tier" describes it. Unfortunately, it's ability means, at the cost of its crazy power, it misses often. Well, Hone Claws covers this, giving Durant EVEN MORE ATTACK and fixing the accuracy drop. After this boost, X-Scissor shits on anything that doesn't resist, killing almost anything at +1. Rock Slide gives coverage on Fires and Flyings that resist X-Scissor, providing very nice coverage. And the final move, Superpower, gets coverage on the Rocks and Steels that can easily take one X-Scissor. Superpower helps with these, especially Aggron.

Good Teammates: Cresselia is a good teammate, as it can paralyze faster threats enabling Durant to set up safely. Also, Cress is just generally a fantastic pokemon, so there is truly no reason to NOT use it. Lanturn, with it's immense bulk, can easily switch into Fire-type moves troubling Durant, as well as the fact Durant can take Grass moves aimed at Lanturn. Good synergy, right?! Also, Durant can pair with Entei, as with such two of the heaviest of the heavy hitters opposing teams will buckle. Also, Entei can handle that tricky Fire weakness against things like Scarfed Typhlosion.

What Counters it: The metagame is honestly quite unprepared for Durant, but several things, namely Scarfed Typhlosion and Scarfed Magmortar, can outspeed and knock Durant into next week with STAB Fire moves. Also, Poliwrath's sweet bulk and resistance to Bug (as well as Rock) enables it to take on Durant relatively well. Also, Rotom-N is only hit hard by Rock Slide, and taking Thunderbolts isn't exactly a fun day for Durant.
 

Molk

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Misdreavus (F) @ Eviolite
Trait: Levitate
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
- Will-O-Wisp
- Shadow Ball
- Heal Bell / Perish Song / Taunt
- Pain Split

Role: Physical Wall / Special Wall, it can do both really

What it does: Misdreavus may be NFE, but it has a very notable niche in the RU metagame as the only Ghost-type capable of using Heal Bell. Thanks to this little perk, Misdreavus is quite common on defensive teams in the RU tier, often saving the user one or more teamslots in the process. Heal Bell isnt the only thing Misdreavus has going for it, though, if you dont need Heal Bell Missy can use Perish Song over it, creating a late game win condition for any stall team. Eviolite allows Misdreavus to check/counter quite a few notable threats as well including Nidoqueen, Sceptile, Cresselia, Accelgor, and Tauros! Misdreavus is also capable of going toe to toe with most of the Rapid Spinners in the tier, even beating Cryogonal if she happens to get a special defense drop, making her a solid spinblocker.

Good Teammates: Misdreavus struggles against many of the Dark-types in the RU tier, so teammates that can take those out are appreciated. Poliwrath is a good choice for this role, as it can go toe to toe with the majority of the Dark-types that would attempt to force out/trap Misdreavus such as Absol, Spiritomb, and Drapion! Because Misdreavus is mainly used for blocking Rapid Spin, Pokemon that can set up entry hazards, such as Smeargle, Omastar, Ferroseed, Roselia, and Crustle are good options for teammates. Misdreavus also appreciates hazards to take advantage of the switches it forces using Will-O-Wisp, Perish Song, and Taunt, and when provided with them, Misdreavus can easily wear down the remains of a team late game. Misdreavus has a decent match up with most of the spinners in the RU tier, but there is still one that beats it almost 100% of the time: Kabutops, so a teammate that can wall it is also a good choice for a teammate. Once again, Poliwrath is a great teammate, taking nothing from the prehistoric menace's water STAB while also resisting its Rock STAB, other options for checking Kabutops include Tangrowth, Ferroseed, Sceptile, Lilligant, Rotom-C, and the mighty Quagsire.

What counters it: As mentioned before, most Dark-types give Misdreavus a run for her money, Absol, Drapion, Spiritomb, and Crawdaunt can come on freely on Misdreavus bar a Predicted Will-O-Wisp on the switch and can either force it out (all), trap it (Drapion, Spiritomb, and Absol i guess but i dont like pursuit on it), or set up on it (Lum Drapion and Absol, Crawdaunt). Entei gives Misdreavus a fair bit of trouble as well, being immune to Will-O-Wisp, bulky enough to take a few Shadow Balls, and doing a huge amount of damage with a Choice Band Flare Blitz. While not technically a counter, Kabutops can easily stop Misdreavus from spinblocking and OHKO it with a +2 Stone Edge if it attempts to come in to block Rapid Spin. Klinklang can come in on anything except a Will-O-Wisp and set up on Misdreavus with a Subshift set, but its vulnerable to perish song thanks to its inability to OHKO the ghost without a boost. Swellow can come in on Misdreavus with impunity because of its immunity to Ghost and guts ability, from there it can fire off a STAB Brave Bird and cripple Misdreavus.
 

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