Typing: Grass / Ground
Stats: 86 / 81 / 97 / 81 / 107 / 43--->111(+25), 96(+15), 117(+20), 96(+15), 127(+20), 53(+10) BST 600(+105)
Abilities: Suctions Cups/Natural Cure HA: Water Absorb
Movepool additions: Coil/Power Whip/Baton Pass
Flavor:
Typing) In trying to be different from everyone else, I tried to find a different secondary type. I decided on ground. a) it's another underrepresented type combination, b) it's a good type in general. Ground typing is rooted in the X pokedex info, "It lives in the shallows of warm seas. When the tide goes out, it digs up prey from beaches." because it's not deep sea, I feel like it works kinda like stunfisk. And in OR, it walks on the ocean floor, instead of swimming. I know, bit of a stretch.
Abilities)I kept suction cups as an ability because I knew I wanted to use Coil on Cradily, and it's a pseudo-signature ability. Natural Cure because I felt like regenerator might be too strong, but wanted something to signal the regenerative nature of the animal it’s based of off. I changed Storm Drain to Water Absorb because it makes more sense for an undersea non-water type to be healed by water than to be empowered by it.
Moves) Coil, mostly because I also wanted Power Whip. Coil, for flavor, I feel like it's long ass neck would work. Hopefully. Power Whip because it's a huge plant and already uses it's head tentacles to attack, according to Y "It ensnares prey with its eight tentacles." Baton Pass was added because clearly meant to be apart of baton pass chain with it's ability.
Competitive:
Typing)it's typing my have gotten rid of it's poison type weakness, but also its resistance to water and grass and doubled, now a quadruple, weakness to ice. It's also good at deterring otherwise obnoxious fire and steel types. Ground does give it a resistance to rock, and more importantly, stealth rock, letting it switch out more often either from baton pass or for natural cure. It also makes it resist the ever common EdgeQuake, which is good for a wall. On top of this, it can still be used by Sand teams to deal with water types and could be used as a partner to SpD Tyranitar.
Abilities) Suction Cups stayed because I knew I wanted cradily to become a set-up sweeper. Natural Cure makes for a good wall ability, and is not as dominating as Regenerator could be. I changed Storm Drain to Water Absorb because it helps tank cradily to help alleviate the need for recover on sets, and also keeps it from scald burns.
Moves) Coil shifts cradily to physical, and we don’t have many physical grass types, as well as patching up it’s slightly lower defense and the accuracy of power whip and stone edge. Power Whip because Cradily didn’t have a strong physical grass attack, and coil synergy. Baton Pass hs the obvious Baton Pass team, but it also allows Cradily to be used as a slow pivot bringing in frailer teammates which is always nice.
Essentially, this would make cradily a physical ground type that isn't afraid of scald or water types in general. It is niche in being also a physical grass type and uses a poorly distributed move.
Wall:
Cradily@Leftovers
Ability: Natural Cure/Water Absorb
EVs: 252 hp, 252 def, 4 whatever.
Nature: +Def/-Atk
-Giga Drain
-Recover
-Stealth Rock/Earth Power
-Baton Pass/Earth Power
Set-up Sweeper: The set this entire idea is set around.
Cradily @ Leftovers/Ice Resist Berry
Ability: Water Absorb/Suction Cups
EVs: Hp 252/Atk 4/SpD 252
Nature: +SpD/-SpA
Moves:
-Coil
-Power Whip
-Earthquake
-Stone Edge/Baton Pass/Recover