Electrolyte
Wouldn't Wanna Know
approved by Audiosurfer
Alright so the last few topics of the week discussions have just about died down by now. Audiosurfer gave me his permission to keep this awesome thread series running, so I'll be using this thread to host the topics and the discussion.
General rules:
I will be posting a new topic every week (or maybe longer if more discussion can be added) and we will discuss that topic.
What makes a good post?
~Make coherent points
~Considers the metagame / teambuilding / competitive / battling aspects of the topic
~Comments on other posts
~Brings up new ideas that have not been previously discussed
That's pretty much it. The atmosphere in this thread will be fairly laid back discussion, so feel free to let your ideas flow (but don't base your posts off of gimmicks, as this is competitive discussion) In the next post, I will keep track of previous Topic of the Weeks in this thread.
Past topics:
XY Smogon Doubles
Topic of the Week
Alright so the last few topics of the week discussions have just about died down by now. Audiosurfer gave me his permission to keep this awesome thread series running, so I'll be using this thread to host the topics and the discussion.
General rules:
I will be posting a new topic every week (or maybe longer if more discussion can be added) and we will discuss that topic.
What makes a good post?
~Make coherent points
~Considers the metagame / teambuilding / competitive / battling aspects of the topic
~Comments on other posts
~Brings up new ideas that have not been previously discussed
That's pretty much it. The atmosphere in this thread will be fairly laid back discussion, so feel free to let your ideas flow (but don't base your posts off of gimmicks, as this is competitive discussion) In the next post, I will keep track of previous Topic of the Weeks in this thread.
Past topics:
WEEK #14:
Priority Attacks
(BESIDES Protect / Detect / Quick Guard / Wide Guard, which were covered in a previous TOTW)
images borrowed from Bulbapedia
Priority grows more and more important with every passing generation, because old Pokemon and old strategies must rely on priority in order to handle the increasingly powerful glass cannons that are introduced every generation. In Doubles, almost every team carries multiple forms of priority, be it Fake Out, Prankster support, or priority offense.
Questions / Topics to think about while posting:
~What makes priority so useful?
~What are some common forms of priority? What roles do they play?
~What are some common users of priority?
~How do you utilize priority / counter priority?
~How does priority effect metagame / teambuilding / playstyle strategies?
Have fun posting, guys!
Priority Attacks
(BESIDES Protect / Detect / Quick Guard / Wide Guard, which were covered in a previous TOTW)
images borrowed from Bulbapedia
Priority grows more and more important with every passing generation, because old Pokemon and old strategies must rely on priority in order to handle the increasingly powerful glass cannons that are introduced every generation. In Doubles, almost every team carries multiple forms of priority, be it Fake Out, Prankster support, or priority offense.
Questions / Topics to think about while posting:
~What makes priority so useful?
~What are some common forms of priority? What roles do they play?
~What are some common users of priority?
~How do you utilize priority / counter priority?
~How does priority effect metagame / teambuilding / playstyle strategies?
Have fun posting, guys!
Topic of the Week #15:
Status Effects
Images borrowed from Bulbapedia
With the recent removal of Sleep Clause, status has become even more useful than before. Sleep can now be freely spread, bringing some previously unviable Pokemon such as Jumpluff into the spotlight. Other forms of priority have always been common- Thundurus-I's Thunder Wave has always been quite annoying, while SwagPlay has always been regarded as a cheap and unfair strategy. Some status effects see more use than others, while some make up the framework for entire teams in Doubles.
Questions / Topics to think about while posting:
~What makes status effects so useful?
~What are some common forms of status effects? What roles do they play?
~What are some common users of status effects?
~How do you utilize / counter status effects?
~How do status effects affect metagame / teambuilding / playstyle strategies?
~What are the advantages / disadvantages of using different status moves?
Have fun posting, guys!
Status Effects
Images borrowed from Bulbapedia
With the recent removal of Sleep Clause, status has become even more useful than before. Sleep can now be freely spread, bringing some previously unviable Pokemon such as Jumpluff into the spotlight. Other forms of priority have always been common- Thundurus-I's Thunder Wave has always been quite annoying, while SwagPlay has always been regarded as a cheap and unfair strategy. Some status effects see more use than others, while some make up the framework for entire teams in Doubles.
Questions / Topics to think about while posting:
~What makes status effects so useful?
~What are some common forms of status effects? What roles do they play?
~What are some common users of status effects?
~How do you utilize / counter status effects?
~How do status effects affect metagame / teambuilding / playstyle strategies?
~What are the advantages / disadvantages of using different status moves?
Have fun posting, guys!
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