Seeing the comments that have been posted about the team so far, I've made a lot of major changes. By saying I've made a major change, only two members of the original team posted remained and those members are Slowbro and Mamoswine. After reading the comments, I felt that the original team had a lot of flaws and had members that were more or less useless. I replaced the said Pokemon with members who fill a very specific and valuable role in my team. Without further ado, Team UU Balance edition 2
Myoriginal UU Balance team
Roserade (M) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Spikes
- Giga Drain
- Sludge Bomb
- Rest
Roserade is here to lay spikes down on the field and at the same time be able to absorb toxic spikes. Giga Drain is there for survivability, Sludge Bomb for reliable stab and that nice poison possibility, and Rest is there so he can recover some damage and in conjunction with Natural Cure makes for a very good long-lasting pokemon.
Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 228 Def / 8 SDef / 24 Spd
Bold Nature (+Def, -Atk)
- Roost
- Roar
- Thunderbolt
- Heat Wave
I like this Zapdos set because it gives me phazing as well as good recovery. Thunderbolt and Heat Wave are there so I can at least deal damage on the opponent.
Registeel @ Leftovers
Trait: Clear Body
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Thunder Wave
- Seismic Toss
- Iron Head
Registeel is here to serve as my utility wall being able to set-up Stealth Rock and spread around Thunder Waves. Seismic Toss is there for good consistent damage and Iron Head is there for good physical STAB.
Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Psychic
- Slack Off
- Fire Blast
Slowbro serves as my team's bulky water type with Slack Off, Regenerator and Leftovers recovery. Scald and Psychic are there for good Special STAB and Fire Blast is there for the Shaymin who'd like to switch-in to Slowbro.
Mamoswine (M) @ Choice Scarf
Trait: Snow Cloak
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Icicle Crash
- Earthquake
- Stone Edge
- Frustration
Mamoswine serves as my team's revenge killer. Basic Mamoswine set speaks for itself.
Houndoom (M) @ Passho Berry
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Hidden Power [Grass]
- Dark Pulse
- Fire Blast
In my opinion, the MVP of my team. He's won me many battles as my boosting special sweeper. This works best obviously, when the entry hazards are taking a toll on the opposing team. Dark Pulse and Fire Blast is there for good STAB and HP Grass is for coverage against Rock and Water types.
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Earthquake
- Stealth Rock
- Roar
Donphan, because of its function in the team replaced two of my past team members, being Zapdos and Registeel. I originally brought in Zapdos to become my main phazer but it turns out Zapdos was a bit too frail for the job. I also felt that Zapdos's attacks weren't doing enough damage which is also a reason why he had to go. Registeel was put in my team to lay down tocks and serve as a wall. But with the way my team was, I was weak to fighting and ground which severely limited Registeel's walling capabilities. By bringing in Donphan, I have myself a spinner which my team very much needs for Chandelure to come in and out safely to lay his damage and also just to limit the damage my team takes in general. In Donphan I also have myself a good phazer with Roar, which along with his giant physical defense makes a very good pair. Stealth Rock is there for entry hazard and the ever reliable Earthquake for a good STAB attack.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Heal Bell
- Wish
- Toxic
- Seismic Toss
Since I in technicality replaced both Zapdos and Registeel with Donphan. I wanted to bring in another dedicated wall to take hits that Donphan can't. These hits are usually from the special side and what better Pokemon to take them than standard Eviolite Chansey. By having her on my team, I've made a very good defensive core. Toxic is there to spread some status around or to cripple those who wish to boost alongside Chansey. Heal Bell is there for Chansey to serve as a cleric. Seismic Toss for good constant damage and Wish to heal herself or to pass a very nice amount of HP to her team mates.
Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Psyshock
- Slack Off
- Fire Blast
Ah Slowbro, one of the original members of this team. I put him there to serve as 1/3 of the Grass-Water-Fire defensive core and he's done very excellently, as evidenced by not giving him the boot. Standard physically defensive Slowbro set. Scald is there for good STAB and a burn is very much welcome just as long as it isn't Heracross I'm dealing with. Psyschock used to be Psychic but when I read a comment from the thread, I did notice that it would give Slowbro some diversity if a pokemon with weak physical defense comes in on him. Slack Off is there for instant recovery which is very important in order to effectively wall some threats. Fire Blast is there for grass types who'd like to stay or come in on him. I'm lamenting replacing Fire Blast with Toxic but I'm not really sure. What do you think about that slot change guys?
Shaymin @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 76 SAtk / 180 Spd
Modest Nature (+SAtk, -Atk)
- Leech Seed
- Substitute
- Seed Flare
- Hidden Power [Fire]
Shaymin came in to replace the original grass type of my team being Roserade. Roserade was put in the team to lay down Spikes and deal some damage but after a few matches I found Roserade to die early and easily with most of the time getting only 1 layer of Spikes up. I felt that I didn't need her services anymore and called on SubSeed Shaymin. This pokemon's been doing very well in my recent matches serving as a good stall pokemon and at the same time being able to deal damage on opposing bulky waters. Shaymin is actually my best answer to the Milotics and the Suicunes who wish to break down my team.
Mamoswine (M) @ Choice Scarf
Trait: Snow Cloak
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Icicle Crash
- Earthquake
- Stone Edge
- Return
Also one of the original members of my team, I put in Mamoswine as a good revenge killer and so far hasn't disappointed. It kills all the things it needs to and is quite sturdy to boot. The EV spread is pretty standard and I put in Adamant to have some more kick on his attack.
Chandelure (M) @ Choice Specs
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Shadow Ball
- Energy Ball
- Hidden Power [Fighting]
Ah Chandelure, equipped with a Choice Specs and being Modest max SpA, he reaches over 600 Special Attack. Definitely the hardest hitting Pokemon in my team. It is a bit frail but that can be worked around by good strategy and his ability to switch in and out is severely hampered by Stealth Rock. That's why I needed Donphan for some spin support. Fire Blast and Shadow Ball for good STABs. Energy Ball is for the Rock types and the Water types who wish to ruin Chandelure's party. HP Fighting are for the Dark types who resist Shadow Ball. This Pokemon replaced Houndoom as my Fire type and to be honest I was very reluctant at first. Houndoom used to be my MVP being the special boosting sweeper that he is but after more battles, I found Houndoom to be frail and most often died very easily. By putting in Chandelure, I have my self a Fighting resist, a spinblocker and Flash Fire's boost is always welcome. Especially from the Sableyes who think they can Wow Donphan.
Well there's the second edition of my team guys! Please rate and give some more comments on how I could improve the team. This is a very fun team and I'd like you guys to give it a try too. :D
Team importable
Myoriginal UU Balance team
Roserade (M) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Spikes
- Giga Drain
- Sludge Bomb
- Rest
Roserade is here to lay spikes down on the field and at the same time be able to absorb toxic spikes. Giga Drain is there for survivability, Sludge Bomb for reliable stab and that nice poison possibility, and Rest is there so he can recover some damage and in conjunction with Natural Cure makes for a very good long-lasting pokemon.
Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 228 Def / 8 SDef / 24 Spd
Bold Nature (+Def, -Atk)
- Roost
- Roar
- Thunderbolt
- Heat Wave
I like this Zapdos set because it gives me phazing as well as good recovery. Thunderbolt and Heat Wave are there so I can at least deal damage on the opponent.
Registeel @ Leftovers
Trait: Clear Body
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Stealth Rock
- Thunder Wave
- Seismic Toss
- Iron Head
Registeel is here to serve as my utility wall being able to set-up Stealth Rock and spread around Thunder Waves. Seismic Toss is there for good consistent damage and Iron Head is there for good physical STAB.
Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Psychic
- Slack Off
- Fire Blast
Slowbro serves as my team's bulky water type with Slack Off, Regenerator and Leftovers recovery. Scald and Psychic are there for good Special STAB and Fire Blast is there for the Shaymin who'd like to switch-in to Slowbro.
Mamoswine (M) @ Choice Scarf
Trait: Snow Cloak
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Icicle Crash
- Earthquake
- Stone Edge
- Frustration
Mamoswine serves as my team's revenge killer. Basic Mamoswine set speaks for itself.
Houndoom (M) @ Passho Berry
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Hidden Power [Grass]
- Dark Pulse
- Fire Blast
In my opinion, the MVP of my team. He's won me many battles as my boosting special sweeper. This works best obviously, when the entry hazards are taking a toll on the opposing team. Dark Pulse and Fire Blast is there for good STAB and HP Grass is for coverage against Rock and Water types.
TEAM UU BALANCE (ed. 2)
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Earthquake
- Stealth Rock
- Roar
Donphan, because of its function in the team replaced two of my past team members, being Zapdos and Registeel. I originally brought in Zapdos to become my main phazer but it turns out Zapdos was a bit too frail for the job. I also felt that Zapdos's attacks weren't doing enough damage which is also a reason why he had to go. Registeel was put in my team to lay down tocks and serve as a wall. But with the way my team was, I was weak to fighting and ground which severely limited Registeel's walling capabilities. By bringing in Donphan, I have myself a spinner which my team very much needs for Chandelure to come in and out safely to lay his damage and also just to limit the damage my team takes in general. In Donphan I also have myself a good phazer with Roar, which along with his giant physical defense makes a very good pair. Stealth Rock is there for entry hazard and the ever reliable Earthquake for a good STAB attack.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Heal Bell
- Wish
- Toxic
- Seismic Toss
Since I in technicality replaced both Zapdos and Registeel with Donphan. I wanted to bring in another dedicated wall to take hits that Donphan can't. These hits are usually from the special side and what better Pokemon to take them than standard Eviolite Chansey. By having her on my team, I've made a very good defensive core. Toxic is there to spread some status around or to cripple those who wish to boost alongside Chansey. Heal Bell is there for Chansey to serve as a cleric. Seismic Toss for good constant damage and Wish to heal herself or to pass a very nice amount of HP to her team mates.
Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Psyshock
- Slack Off
- Fire Blast
Ah Slowbro, one of the original members of this team. I put him there to serve as 1/3 of the Grass-Water-Fire defensive core and he's done very excellently, as evidenced by not giving him the boot. Standard physically defensive Slowbro set. Scald is there for good STAB and a burn is very much welcome just as long as it isn't Heracross I'm dealing with. Psyschock used to be Psychic but when I read a comment from the thread, I did notice that it would give Slowbro some diversity if a pokemon with weak physical defense comes in on him. Slack Off is there for instant recovery which is very important in order to effectively wall some threats. Fire Blast is there for grass types who'd like to stay or come in on him. I'm lamenting replacing Fire Blast with Toxic but I'm not really sure. What do you think about that slot change guys?
Shaymin @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 76 SAtk / 180 Spd
Modest Nature (+SAtk, -Atk)
- Leech Seed
- Substitute
- Seed Flare
- Hidden Power [Fire]
Shaymin came in to replace the original grass type of my team being Roserade. Roserade was put in the team to lay down Spikes and deal some damage but after a few matches I found Roserade to die early and easily with most of the time getting only 1 layer of Spikes up. I felt that I didn't need her services anymore and called on SubSeed Shaymin. This pokemon's been doing very well in my recent matches serving as a good stall pokemon and at the same time being able to deal damage on opposing bulky waters. Shaymin is actually my best answer to the Milotics and the Suicunes who wish to break down my team.
Mamoswine (M) @ Choice Scarf
Trait: Snow Cloak
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Icicle Crash
- Earthquake
- Stone Edge
- Return
Also one of the original members of my team, I put in Mamoswine as a good revenge killer and so far hasn't disappointed. It kills all the things it needs to and is quite sturdy to boot. The EV spread is pretty standard and I put in Adamant to have some more kick on his attack.
Chandelure (M) @ Choice Specs
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Shadow Ball
- Energy Ball
- Hidden Power [Fighting]
Ah Chandelure, equipped with a Choice Specs and being Modest max SpA, he reaches over 600 Special Attack. Definitely the hardest hitting Pokemon in my team. It is a bit frail but that can be worked around by good strategy and his ability to switch in and out is severely hampered by Stealth Rock. That's why I needed Donphan for some spin support. Fire Blast and Shadow Ball for good STABs. Energy Ball is for the Rock types and the Water types who wish to ruin Chandelure's party. HP Fighting are for the Dark types who resist Shadow Ball. This Pokemon replaced Houndoom as my Fire type and to be honest I was very reluctant at first. Houndoom used to be my MVP being the special boosting sweeper that he is but after more battles, I found Houndoom to be frail and most often died very easily. By putting in Chandelure, I have my self a Fighting resist, a spinblocker and Flash Fire's boost is always welcome. Especially from the Sableyes who think they can Wow Donphan.
Well there's the second edition of my team guys! Please rate and give some more comments on how I could improve the team. This is a very fun team and I'd like you guys to give it a try too. :D
Team importable
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Earthquake
- Stealth Rock
- Roar
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Heal Bell
- Wish
- Toxic
- Seismic Toss
Shaymin @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 76 SAtk / 180 Spd
Modest Nature (+SAtk, -Atk)
- Leech Seed
- Substitute
- Seed Flare
- Hidden Power [Fire]
Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Psyshock
- Slack Off
- Fire Blast
Chandelure (M) @ Choice Specs
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Shadow Ball
- Energy Ball
- Hidden Power [Fighting]
Mamoswine (M) @ Choice Scarf
Trait: Snow Cloak
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Icicle Crash
- Earthquake
- Stone Edge
- Return
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Earthquake
- Stealth Rock
- Roar
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Heal Bell
- Wish
- Toxic
- Seismic Toss
Shaymin @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 76 SAtk / 180 Spd
Modest Nature (+SAtk, -Atk)
- Leech Seed
- Substitute
- Seed Flare
- Hidden Power [Fire]
Slowbro (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Psyshock
- Slack Off
- Fire Blast
Chandelure (M) @ Choice Specs
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Shadow Ball
- Energy Ball
- Hidden Power [Fighting]
Mamoswine (M) @ Choice Scarf
Trait: Snow Cloak
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Icicle Crash
- Earthquake
- Stone Edge
- Return