Totally forgot about this little guy. I'm thinking
A- since without Prankster he's overwhelmed if he misses an important WOW or Dark Void since he can't recover until the following turn
after the opponent attacks again. The option to not mega evolve until you've paved the way to setup Calm Minds is really unique, but then your build is split between standard Prankster Sableye and setup Mega Sableye. As a Magic Bouncer in general he's fantastic and under the right conditions is hard to take down (like setup Clefable in OU).
Stallbreaking is nice and all and Mew certainly has variety in spades, but I don't see this as A material. Dark is pretty prevalent (faster Darks especially like Darkrai, Greninja, and Sableye who stomp Mew) and defensive stallbreaking isn't nearly as potent right now as offensive so I don't see Mew providing the same oomph for its team as say Thundurus, Gengar, or Aerodactyl. I don't see it breaking out of
B.
Why run this over Greninja? Tail Glow is cool but you're hopelessly vulnerable to the metagame's faster threats like Aero and Thundurus who will make a snack out of Manaphy. Nasty Plot Greninja is 1 boost shy of Tail Glow but is faster and more powerful thanks to Protean. I don't see a reason to list Manaphy.
I see no reason to list Mega Manectric when non-mega Electrics can Volt Switch around already without taking your slot. Unlisted.
Mamoswine has some nice anti-meta cred thanks to Ice and a strong Attack. However, Kyurem trumps it in that regard. As a lead I'd rather use Garchomp with its better Speed and bulk. That leaves Mamo outclassed in both roles ... though it might have some niche as a combination of both. I could see it going in
C or C-.
Why would I use this over Thundurus ever? It has one more weakness and doesn't hit nearly as hard. Assault Vest is nice with Regenerator but there goes any power it could flaunt for some extra (unneeded in my eyes) bulk. I'd rather use LO to pivot with Regenerator, making it a pseudo faster Thundurus but without the nifty Electric-typing and STAB. I really can't see the draw though, except for the higher Speed, since Regenerator's appeal is somewhat negated by the recovery granted from Oblivion Wing. And as a physical attacker it's still outclassed because of Thundurus's higher Attack and Defiant. Maybe
D?
"The strongest fire type with v-create and also can use extremespeed." Do you mean the strongest Fire-type with V-create
and Extreme Speed? Except Flareon can do that and has more power. The next strongest straight-up V-creator would be Charizard-X. Even Zard-Y is stronger than Entei with Drought. And there's Darm ... Entei is definitely not the strongest, though it has nice Speed (tied with the Zards) and Extreme Speed is cool to mitigate the stat drops. I guess he's kind of like Raikou--outclassed here and there but a bulk(ish) standby in case you want a well-rounded mon that lacks some of the drawbacks with the others (Zards have no priority, Darm relies on choice items, Flareon is slower than Jam and relies on Guts.)
C?
Rain
is deadly and could be used more. If Azumarill and Ferrothorn didn't exist this could be a much bigger threat ... I just don't think it's worth that rank. It would imply that rain is more centralizing than it is currently and right now it has next to no presence in STABmons. If it caught on I could see the use of ranking Kingdra. For now, unlisted.
Same as above
Mega Beedrill is a prime example of how STABmons can unleash a Pokemon's true potential. With stupidly strong Megahorns and Gunk Shots, Adaptability is finally tested to its fullest potential. And yet ... how potent is Bug/Poison coverage? Poor if you ask me and resisted by 4 of the 6 current S-rank Pokemon who can beat it 1 on 1 no sweat. The saving grace is a good Speed and U-turn but yeah you're gonna want Stealth Rocks gone. Should you use Mega Beedrill over another mega? Probably not.
D rank imo.
Trace is cool and does the same thing for it in STABmons as standard OU/UU. The prevalence of Dark keeps most Psychics at bay but Encore can play around Sucker Punch shenanigans. Its high Speed is tantalizing for tying (or beating) Mega Aero and revenging other threats. Priority is too common to make Speed enough of a factor, however, and Alakazam's bulk is about as useful as eggshells for body armor. Regular Alakazam is a better revenger with Magic Guard sash. I think
C or C- is better for this one.
Dies to the omnipresent influx of Flyers. Outclassed in nearly any regard. Unlisted.
See Kingdra.
Way too passive considering it's a Water-type which gives the best mon in the game (Thundurus) a free turn to do whatever. Don't give it any free turns. Unlisted.
I'd rather use Crawdaunt. Too frail to make Speed Boost relevant. Unlisted.
This I agree with!
B- is probably a good place to start it.
I prefer my proposal at
C.
It's as fast as Diggersby, which was fast enough most of the time to kill shit without Extreme Speed. It competes with Starmie as an offensive spinner but excels in the raw power department with Origin Pulse. I like
B.
It shouldn't be utilizing its cool support options, it should be straight-out attacking with Sheer Force Blue Flares and Earth Powers. That Speed is so gross though.
D.
One thing to note is Flame Body can make a FakeSpeeder think twice about revenging it. Coverage-wise it's beaten handily by Heatran who can Roar it out or Toxic stall it unless it has HP Ground. That Bug-typing is mighty appetizing for all our Flying-types however and that +1 Speed is hardly relevant when Aerodactyl shows up to tank your STAB or any coverage you're packing and blows you up with Diamond Storm which won't activate Flame Body. Substitute Aero with the Landos except they will activate Flame Body with Dragon Ascent/Brave Bird unless its special OW Landorus-I.
C-.
Generally outclassed by Azumarill as a physical Water-type though Sheer Force and a usable Speed is cool. Azu's Speed woes are solved by Shell Smash, however, and its strong priority. Water is a good offensive type, so I could see him coming in at
C to get started.
D. Too slow. Toxic Spikes aren't great with all the Flying and Steel-types running around plus Defogging and Spinning is easy. Adaptability is the only reason I'd consider it.
I don't see this outclassed by Raikou because it has more power and a better ability. It's
different than Raikou. I prefer to give it bulk, but all-out special attacking sets are potent. It performs differently than its Incarnate forme in that regard as a slower, stronger attacker but by no means should be in C. I stand by
B+.
Agreed.
C+.
C -> B- I was underselling Raikou. I can see it moving up. Momentum is really important in this meta.
C+ -> B+ I think I can agree with it moving up. B+ is too high though.
B- for now.
A -> A+ I don't know how it got better suddenly. I feel it's solid
A.
B+ -> A The problem is that nearly all FakeSpeeders right now
are Scrappy barring Braviary, which Gengar still can't safely switch into because Dragon Ascent will
hurt or it will Shell Smash and then Dragon Ascent for the OHKO. I don't want to weigh him versus the FakeSpeeders because of those reasons, so let's just consider his offensive and stallbreaking presence. In that regard it loves to switch into Chansey to setup since Chansey can't touch it if it carries Taunt (and it should if it's switching into her.) It likes to spook Clefable as well. It shuts down non-Knock Off Gliscor, Ferrothorn (burn will mitigate Gyro Ball), it can burn Azumarill before Smash/Drum and I think it survives Water Shuriken, can deal with most Quagsires, fucks up Skarm, and tackles most Porygon 2s. That's a nice list of things it checks, but I don't see A yet.
A-.
B -> A- Unlike Gengar, Starmie has a harder time escaping Dark-types since it doesn't run Substitute nor does it threaten them with a burn because Scald will provoke Sucker Punch. The Analytic stuff is cool to deter spinblocking and it has more coveted coverage than Greninja. Still, Greninja threatens whatever Starmie would thanks to Protean and Dark Void, so I find Starmie too outclassed to be in A.
B+.
B- -> B+ Oh if only it outsped Kangaskhan! I think Mold Breaker is just as good if not better than Sand Rush. Pair it with an attacker that wants the Rotoms/Clefable gone. The Steel/Ground typing is cool for sponging most Thundurus sets and it doesn't mind some Scizors if you give it Swords Dance to outpace Roost. I like
B right now.
C -> B- Yeah Hippo is a bit underrated. It sponges FakeSpeed (can live +6 Kanga Espeed iirc and Whirlwind out), lays Rocks or Spikes, and may even serve as a decent Aero check with Stone Edge or a predicted EQ on their Roost (risky). I can live with this.
A+ -> S It's probably time for him to go back up. Setup sets are stupidly good especially with Substitute. +4 Dragon Ascent 2HKO's Skarmory (it didn't have WW fsr). And it can afford a setup move/Sub/2 attacks since Flying/Ground pair so well together.
S-.
B- -> B+ I tried this on an offensive FWG core and was not impressed. Spore's predictable. Seriously, if you see a Grass-type assume it's going to Spore you. I even tried running mixed to bop stuff like Charizard-Y and Heatran, but it was played around because it just didn't hit hard enough. I see more use as a fast Dragon than a fast Grass since it pops Zard-X, the Latis, non-sub Kyurem, and Garchomp. Maybe fast SubSeed as well? Offensive Grass isn't that alluring to me I guess. I can sit with
B tho.
C- -> B- Two good abilities. Both work well with setup. Coveted Flying STAB. Fuck, even a mixed set to troll Landorus or Togekiss? B- is too high of a jump.
C+.
C -> S Very underrated but I've yet to see it perform at its fullest potential. Its deceptively "sturdy", in that it doesn't die as easily as you'd think. Psychic is just a hard sell right now, since even if it packs Superpower it dies to Sucker Punch. I will do
B.
C -> A+ A better lead than we're letting on tbh. Hazard stacking is not a bad strategy in STABmons and it has a decent Speed stat for Taunting other leads plus it can wear down FakeSpeed with a Rocky Helmet and it has Recover.
B+.
A- -> A+ I'm not buying A+ yet. I stand by
A.
A -> A+ Yes
B+ -> A+ Yes
D -> B+ It has more uses outside rain than the other Swift Swimmers I shot down. But I find it outclassed most of the time. Undecided.
A- -> A Yeah if you don't plan a way to remove Clefable, your setup is as good as useless. Agreed.
B- -> A- Might as well. Agreed.
A- -> A Dragon isn't as terrible offensively as one might think, but even if it does shift a coverage move it's typically reducing its overall utility. I find it good at
A- still.
B+ -> A- I suggested this so I'm behind it.
C+ -> B Undecided.
C -> B+ I had B- but I think
B.
C+ -> A Hugely underrated right now. I had B- but I'll do
B+.
D -> B- Taunt bait to the letter. This is giving Gengar/Thundurus/Greninja a free turn to swoop in, Taunt it, and setup.
D.
C -> C+ Versatile and has a lot of toys to play with. I can buy this.
C- -> B- I don't like relying on something to switch-in and check shit if it dies to hazards automatically. That is
not reliable.
C-.
D -> C- I kinda see this moving actually. It's like a dedicated physical Porygon 2 but with no offensive presence. U-turn/Baton Pass is good. I'll take this.
S+ -> A+ No way. This guy hasn't been a dedicated defensive stop for a while now. It's an amazing Scarfer, which lets it revenge Thundy and Aero with Stone Edge. It can run Sub+setup like its other forme really well. I find myself throwing it into a VoltTurn core on most my teams and I just love how easy it is to scout, throw up Rocks, and attack all on one set. Still too good, even if it's competing against itself with the Incarnate forme for a teamslot.
A+ -> A- I suppose ... though I still like Choice Band. Maybe
A?
A -> A- Oh but it doesn't need an item. Great Pursuit trapper. Awesome bulk. I think it's as good as regular Tyranitar still.
A.
B -> C- Yeah I have yet to be threatened by this. It was a huge threat last gen but damn, without a sash it dies in a blink and without a Plate it gets chased out by a lot of things. C- is too harsh though.
C+?
C+ -> C- Poor Cloyster. It really misses King's Rock. Agreed.
B -> C I disagree, though I think the hype has worn off. It's a bulkier Thundurus (same base Special Attack) without the utility of Prankster/Taunt. Physical builds like to check Scizor. It can handle Landorus-I fairly well. C is underselling it.
B- is probably good.
All of these -> Unranked They have niches, though is that enough to keep them around? Blissey's selling point is Item+Transform if Ditto's tiny HP is too much of a turn-off. Bouffalant carries Soundproof or Sap Sipper for certain reasons. Flareon is too powerful to unlist imo. Shuckle can probably go. Sorry unfixable but Probopass has one selling point over Magnezone (Earth Power) and it's not even STAB. I say get rid of it. Jolteon usually tries to use Electrify+Volt Absorb+Setup, but that's pretty predictable. Undecided.