Pretty heat. Would change the spread to 236 HP / 148 Def / 108 SpD / 16 Spe. The new HP gives 400 which is a Leftovers number, and more importantly the 16 Speed reaches 280 which outspeeds fast 90s (see: Ho-oh). It's important to outspeed Ho-oh so you can Recover on it as the Perish turns count down.
Arceus @ Leftovers
Ability: Multitype
EVs: 252 HP / 148 Def / 108 SpD
Calm Nature
- Whirlpool
- Perish Song
- Recover
- Will-O-Wisp
Heya all! so... I've come up with this set which I accidentaly made in the teambuilder and really worked for me ^.^. Well you all are too smart to guess what I want to do.The point is to trap the user with using ''whirlpool'' and using ''perish song'' to faint the opposing mon. If the opposing pokemon is arceus or Aegislash with SDance then it becomes pretty difficult to remove it so using WoW makes the opposing attack by half and then you can use recover and swap it with other mon.This was all to explain , if ya have any doubt just ask! If I get some other strange sets then I will post it here! [ The evs spread is good enough to handle most mons ].
I'm not entirely sure where you're getting the calcs against Primal Groudon.View attachment 56720
Venusaur@Venusaurite
Ability: Chlorophyll-->Thick Fat
EV's: 144 HP/164 SpA/200 Spe
Modest nature
- Knock Off
- Leech Seed
- Synthesis
- Sludge Bomb
This Mega Venusaur can wall many mons in Ubers to death, such as PDon, PKyogre, and Geomancy Xerneas. Knock off has great utility, helping to discourage common switch-ins like Lati twins. Leech Seed and Synthesis increase Venusaur's bulk and walling potential by a lot, as both are pretty reliable recovery (especially against PDon).
This set is also a really good GeoXern check-- with this EV spread it outspeeds 44 Speed Xerneas by 1 and can use Knock off get rid of its Power Herb before Xerneas uses geomancy. Xerneas, after locking itself into geomancy, will be trapped for a turn and Sludge Bomb is a 2HKO even with the Geomancy boost taken into account, and Venusaur is only 2hko'd by any of Xerneas's moves at +2.
Important calcs:
164+SpA Mega Venusaur vs 184/0 Xerneas 296-350 (67.4 - 79.7%) -- guaranteed 2HKO
252+ Atk Primal Groudon Fire Punch vs. 208 HP / 0 Def Thick Fat Mega Venusaur in Sun: 146-174 (41.3 - 49.2%) -- guaranteed 3HKO
-This doesn't even count for Leech seed recovery. Between venusaur's awesome bulk, leech seed, and the Synthesis boost in the sun, venusaur is an ultimate stop to PDon. Venusaur also outspeeds Pdon unless Pdon is running at least 120 Speed EV's (which I'm pretty sure most don't)
252+ SpA Primal Kyogre Blizzard vs. 208 HP / 0 SpD Thick Fat Mega Venusaur: 146-172 (41.3 - 48.7%) -- guaranteed 3HKO
+2 252+ SpA Fairy Aura Xerneas Moonblast vs. 208 HP / 0 SpD Mega Venusaur: 195-229 (55.2 - 64.8%) -- guaranteed 2HKO
252 SpA Mega Gengar Sludge Wave vs. 208 HP / 0 SpD Mega Venusaur: 162-192 (45.8 - 54.3%) -- 52.3% chance to 2HKO
-Turn 1: Gengar uses sludge wave, Venusaur uses leech seed. Venusaur heals hp.
-Turn 2 Gengar uses Sludge wave, venusaur uses synthesis. Venusaur stalls Mega Gengar (assuming no hax with poison/crit)
Meanwhile, Venusaur's Knock off is a 3hko at worst.
Definitely think Venusaur's bulk fits well into ubers meta. It might face competition from Lugia, but Venusaur has Leech Seed and Thick Fat to minimize damage taken from SE attacks vs Lugia's multiscale.
I included +2 SpD boost after 1 geomancy in the 2hko. The point is Saur knocks off the power herb before geomancy. Although I do see your point on the mega slot..... I'll think about it. Maybe build a team and see how it goes (this isn't playtested, obviously).I'm not entirely sure where you're getting the calcs against Primal Groudon.
252+ Atk Primal Groudon Fire Punch vs. 144 HP / 0 Def Thick Fat Mega Venusaur in Harsh Sunshine: 218-260 (64.6 - 77.1%) -- guaranteed 2HKO
252+ Atk Primal Groudon Precipice Blades vs. 144 HP / 0 Def Mega Venusaur: 231-273 (68.5 - 81%) -- guaranteed 2HKO
So basically you just get killed and/or pp stalled out of Synthesis.
The Xerneas calc is misleading because after it boosts, it gains +2 Special Defense. So while Mega Venusaur does live a Xerneas Moonblast, it does like 35% back which is kind of pointless. Sure, you outspeed it before Geomancy with the spread, but that assumes that the Xerneas is trying to set up on Mega Venusaur, which is not likely the case. You can't really switch into Primal Kyogre because it has an 88% chance to 2HKO with Origin Pulse, while Synthesis doesn't heal very much in the Rain. For Mega Gengar, beating it 1-on-1 isn't really particularly relevant because that scenario only occurs if the opposing player stays in or tries to trap Mega Venusaur with Mega Gengar for whatever reason. You don't actually stop Mega Gengar, you just don't lose to it, which is a completely different thing. Not to mention, there's a lot of opportunity cost in using Mega Venusaur, since it prevents you from using other strong Mega evolutions; I just don't think it's worth it.
164+ SpA Mega Venusaur Sludge Bomb vs. +2 184 HP / 0 SpD Xerneas: 150-176 (34.1 - 40%) -- guaranteed 3HKOI included +2 SpD boost after 1 geomancy in the 2hko. The point is Saur knocks off the power herb before geomancy. Although I do see your point on the mega slot..... I'll think about it. Maybe build a team and see how it goes (this isn't playtested, obviously).
Sorry hyw my ass lol but yeah Lacus Clyne RMTed a team using this a while back and I have used it beforr as well it's legit! 6/10 because it's kinda gimmicky and is very niche but is scary when you pull it off, 10/10 for effort!idk if anyone else has done this already, sorry if someone has ._.
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Fairy Lock
- Spikes
- Thunder Wave
- Flash Cannon / Play Rough
kinda neat to be able to "trap" pdon hooh exca that like to come in on klefki. on the only team i have with it, i paired it with a pogre(obv) and geoxern(cos you take out at least one check to xern with klef+ogre). im sorry hyw but i've played like 15 games with it but fairy lock only came into play once, when i figured out that you can't use it consequently(so if you use it on turn 22 and 23, you and opp can't switch out on turn 23 but can switch out on turn 24, for more of that see this).
parivard rather be bold than impish to take less from foul play(you already have 0 atk iv idk why you're impish)
also block doesn't trap ghosts anyway so no need to mention them
also, could you mention what it actually beats that regular don doesn't, besides waterceus
^^^Thnx for your kind information.I used that set half a year ago since ShadowQuinn or someone else came up with it. Outside of trapping Arceus-Water and maybe other Arceus formes it's set up bait for every offense Pokémon. I don't know why someone would ever use that set. Even gengar can do some work.