i know for sure scizor will have issues in OU if hihidaruma is ever present
I wouldn't count on that.
Bullet Punch vs 4/0 Hihidaruma = 36% - 42% (guaranteed 2HKO after Stealth Rock)
U-turn vs 4/0 Hihidaruma = 42% - 49%
Superpower vs 4/0 Hihidaruma = 96% - 113% (74% chance to OHKO -without- Stealth Rock)
Hihidaruma cannot switch into the standard Choice Band Scizor. If he comes in on BP, U-turn or Superpower he's dead (or as good as dead in the case of U-turn). And if he comes in on Pursuit then Scizor has probably already done his job.
PS make sure your posts have some content in future + lurk more.
Scizor is still good, but as a scout I would rather use Kojondo
I'm not convinced Kojo can scout anywhere near as effectively as Scizor. The huge difference is the fact that Scizor has good bulk, 9 resistances, an immunity and doesn't even mind paralysis that much. He can actually switch in and earn himself an opportunity to U-turn. Kojondo can only safely come in after a death because he has shit for defenses and pointless resistances (by pointless I mean it's not as if he can come in on Rock or Dark attacks...CBTar deals up to 94% with Stone Edge).
Kojondo's U-Turn is close to as strong
huh?
CB Scizor U-turn vs 4/0 Garchomp = 59% avg
CB Kojo U-turn vs 4/0 Garchomp = 35% avg
I'm being generous there because Kojo really has no business holding a Choice Band in which case it's more like 23%.
and it's HJK is stronger than any move Scizor posesses.
Are you running Choice Band? If you are then I'm sure you can agree with me that Kojo is outclassed as a revenge killer 100%. So I assume you're running Scarf? Choice Band Scizor's Superpower is actually stronger than Scarf Kojondo's Hi Jump Kick.
CB Scizor Superpower vs 4/0 Garchomp = 68% avg
Kojo's HJK vs 4/0 Garchomp = 65% avg
its just that Kojondo is just plain and simple better
I'm calling bullshit. Please expand.
Unless you can give me any good reason to use Scizor over Kojondo other than "his U-Turn is stronger", I will stick with Kojondo thank you very much.
*deep breath*
- Higher Attack
- Higher HP
- Higher Defense
- Higher Special Defense
-
BULLET PUNCH
- Pursuit
- 9 resistances
- An immunity
- Can't be poisoned
- Isn't automatically ended by paralysis
- Isn't forced to rely on 'Fail Edge' to revenge certain threats.
- Isn't raped by every priority move on the game.
- Isn't forced to rely on Hi Jump Kick to actually hurt something (oops, you switched in a Ghost)
- Can actually damage Ghosts. Kojo's best option against Ghosts is what...Payback? With 105 Spe? Nice.
As a scout/revenge killer, generally speaking, it is Scizor who outclasses Kojondo. And it's by quite a wide margin imo.