We should write analyses for a few of these silly sets once, and put them in The Smog. With all the experienced people here, and a little help from the CnC guys, we could make pretty serious-looking arguments for stuff like Life Orb Shedinja, Air Balloon Rotom-F or Specs Machamp. I think it would be a fun read if done right.
Ability: Wonder Guard
Item: Sticky Barb
EVs: 252 HP / 252 Def / 4 SpD
Nature: Bold
-Sandstorm
-Substitute
-Final Gambit
-Harden
This is your standard Shedinja set. Wonder Guard makes you immune to a lot of stuff, in fact, everything but Flying, Fire, Rock, Dark, Ghost, Mold Breaker, Leech Seed, Stealth Rock, Spikes, Hail, Toxic, and Burn. EVs maximize physical defense, which can let it survive things like Kyurem-B's Outrage. Sandstorm gets rid of Hail, which can kill you pretty fast. Substitute protects Shedinja from status and damage (assuming it was Baton Passed to Shedinja). Final Gambit gets rid of every non-Ghost type in OU (when used in conjunction with 704 Revives). Finally, Harden lets you survive attacks more powerful than Kyurem-B's Outrage, like Choice Band Zweilous's Outrage. Sticky Barb sticks onto an opponent that hits you with a contact move, so they get damaged for trying to Crunch you.
Jokes aside though, good luck convincing people to use Life Orb Shedinja lol. But Specs Machamp is actually something you can convince people to use. With its Base 65 Special Attack along with moves like Focus Blast and Fire Blast with No Guard, it would almost dominate NU.
Also:
<jas61292> Just EVed a Special Furret.
<jas61292> Hyper Voice/Shadow Ball/Grass Knot/filler
<jas61292> It has 92 Special Attack.
<jas61292> ...at lv. 50.
<capefeather> Yeah that would break Little Cup