I'd just like to talk about the threats that are relevant to this discussion right now; that is, the ones that can be addressed with attacking moves. The others I removed from the quote, as they're not immediately relevant to the discussion.
New moves that have been mentioned in previous discussion as they address DrkSlay's post (and don't worry, I kept it bland and flavorless) :
Payback and Avalanche I like the idea of. Since they have almost no use outside of countering Latias, they clearly fit the concept and are therefore good additions to CAP-10's movepool.
In favor of allowing.
X-Scissor and Bug Buzz - I think X-Scissor is a necessary addition to the movepool that will allow Physical sets to counter Celebi, possibly Shaymin, and other Grass-types that could give it grief. Bug Buzz, however, I find unnecessary, since special sets already have Ice Beam to deal with Grass-types, or Signal Beam if Celebi is really a worry to them.
In favor of allowing X-Scissor,
in favor of disallowing Bug Buzz.
Outrage is the only Dragon-type move I'd be willing to advocate, since Dragon moves give it a way of dealing with Kingdra, who is otherwise a problem for it, and a ton of non-dragon things already get Outrage anyway. In addition, the fact that it's more situational than any of other Dragon moves (except
Draco Meteor) means it also fits CAP-10's concept.
In favor of allowing Outrage,
in favor of disallowing Draco Meteor.
Dragon Claw and
Dragon Pulse, I'm neutral on; I think it's better to make it situational in the way that Outrage is than to give it a move like Claw or Pulse that it can easily throw around for coverage. Also, since I didn't explain myself fully as far as DM is concerned, only Dragon-type Pokemon (and the event Jirachi) have ever been capable of learning this move, and I don't see why this thing should break that rule either.
Draco Meteor should be considered an exclusive move, albeit one that is exclusive to a type rather than a single Pokemon. Outside of a special event, which won't happen since we're making this one up,
there is literally no way for CAP-10 to even learn Draco Meteor.
Psychic should be allowed for the reasons that DrkSlay lists. Simple and self-explanatory.
Overheat is completely unnecessary. The only things that CAP-10 will want to be killing with Fire are Abomasnow and Scizor, and they're both cleanly handled by HP Fire. It could use it, but it wouldn't need it and in fact using it would only be detrimental to CAP-10's performance, since it can just as easily pack HP Fire and avoid the Sp. Atk drop.
Cross Chop is still my favorite option for a fighting move, although I think
Brick Break is the next best choice, and
Superpower the third. The way I think this should happen is either it gets
Cross Chop alone, or
Brick Break + Superpower and no Cross Chop. In any case, I suppose I'm for
allowing all three.
Low Kick - Seems unnecessary with the addition of any of the above Fighting moves. In favor of disallowing, simply because it's not needed (unless anyone wants to prove me wrong? In which case I'd be in favor of allowing it only alongside Cross Chop).
Rock Slide / Rock Blast - I like these, and I feel kind of stupid for forgetting to mention any rock-type moves. It easily gets Rock Blast as an egg move from Anorith, and that would be an excellent way of addressing Sub-abusing Abomasnow.
In favor of allowing. I think it could also use Rock Slide, but I think it would be interesting if it
only got the more situational Rock Blast, since it has other ways of dealing with things that are weak to Rock.
Ice Shard - I don't really see why not... my only question is that if THIS is pending / being allowed, why ISN'T
Aqua Jet? In
favor of allowing both Ice Shard and Aqua Jet.
Oh BTW, I have absolutely
no idea as to how to deal with Shaymin. :0 Is it basically just... a clear-cut counter for shrimpy, then? Or what? I got nothin'.
Volt Tackle - I am going to stand firm in my stance of disallowing Volt Tackle for the same reasons as previously stated.
Volt Tackle should be considered an exclusive move, and should therefore NOT be on the list of viable competetive attacking moves. Volt Tackle was created to be the exclusive move of the Pikachu family, and that's the way it should stay.
The fact is that
no non-CAP Pokemon outside of Pikachu's family has ever had Volt Tackle in its movepool, because it was created with the same intent as moves like Aeroblast and Sacred Fire: to be a special exclusive for that family. I personally disagree with the move being in Cyclohm's movepool, and unless Game Freak itself breaks this rule first, I will not change my stance.