I wanna be a playtester!I REALLY like this idea. Personally, I'm scared of introducing more auto-weather into the game. I am excited about the opportunity to use new battle strategies. But, I'm worried that it could make the entire metagame unrecognizable to most existing players. This could be a great yardstick to determine how much weather affects the game, without going through the whole process of making a pokemon.
you just summed up my opinion.
It will take good players to get an accurate read on the playtesting results. I don't want a bunch of noobs posting, "Yeah, I tried it and it worked great!" I really want to get opinions from established battlers on this, backed up with battle logs.
Totally agreeing with you there, but we do need to have some sort of vote IMO.
What do other's think about this? Who is willing to be part of the playtesting team? Any suggestions on the appropriate levels for Groudon and Kyogre? Do movepools need to be restricted as well?
Abomasnow: Overall Rating 218 (Good)What do other's think about this? Who is willing to be part of the playtesting team? Any suggestions on the appropriate levels for Groudon and Kyogre? Do movepools need to be restricted as well?
Therefore, if we want it's lower stats to be on par, I recommend a Maximum Level of 72.Level 70: 241 / 236 / 222 / 166 / 152 / 152
Level 72: 248 / 243 / 228 / 171 / 156 / 156
Level 75: 258 / 253 / 238 / 178 / 163 / 163
Level 79: 271 / 266 / 250 / 187 / 171 / 171
Level 82: 281 / 276 / 260 / 194 / 178 / 178
I'm personally leaning towards 75.Dane said:72, 75, or 82
These are the best options, IMO.
IMO we should not make them weaker than Abomnasnow.Remember that level itself is a direct factor in damage, so with reduced levels their damage will be worse than the raw attack/special attack stat indicates. A level 80 Groudon with 252 evs/+atk nature will have 352 listed attack, but only does damage equivalent to a L100 Pokemon with ~283 attack.
DougJustDoug would it be possible to allow only Kyorge and Groudon below a specific level on ladder? If not we would have to allow all and do it by trust.
I didn't, actually. Was hoping someone else would come in and confirm whether it was true or not.anyway nice stuff Dane have you taken this into account?
Sunny Day and Rain Dance are so much more powerful than Hailstorm, Abomasnow HAS to be a better Pokemon.IMO we should not make them weaker than Abomnasnow.
mm i think i saw it somewhere... ah here we go http://www.serebii.net/games/damage.shtmlI didn't, actually. Was hoping someone else would come in and confirm whether it was true or not.
mmm I know you don't want to mess with the ladder but if only testers use it they could over prepare for them, I could make them allowed in MTs for a wider range of testing.This would be strictly temporary on the server. I don't think I would alter the ladder. We would just coordinate the matches amongst the testing team.
But realistically do you think CaP will make a worse Pokemon than Abomnasnow? Better to make the test a bit too strong IMO.Sunny Day and Rain Dance are so much more powerful than Hailstorm, Abomasnow HAS to be a better Pokemon.
Ah, I see. I don't feel like calculating out the actual level needed though, perhaps someone who's already more familiar with it can?mm i think i saw it somewhere... ah here we go http://www.serebii.net/games/damage.shtml
look at the bottom.
I don't know if shoddy implements this though.
I doubt this will be needed in the long run.Another idea if 5 turn weather is too strong, lower the number of turns to 4 or even 3.
Rank-wise, yes. Sun/Rain itself, plus it's potential movepool, would offset this. Remember, these Pokemon would be team players, not loners. Sun/Rain impact a team MUCH more than Hail does.But realistically do you think CaP will make a worse Pokemon than Abomnasnow? Better to make the test a bit too strong IMO.
mmm maybe X-Act?Ah, I see. I don't feel like calculating out the actual level needed though, perhaps someone who's already more familiar with it can?
I hope we do make the final pokeys 'snow weak but the test should be a bit stronger than we expect our pokes to be.Rank-wise, yes. Sun/Rain itself, plus it's potential movepool, would offset this. Remember, these Pokemon would be team players, not loners. Sun/Rain impact a team MUCH more than Hail does.
:) Probably too much effort for a few test battles, unless we have some really bored spriters and programmers lying around somewhere.I like the idea of Kyogre and Groudon losing 25-30 points, and making it 5-7 turn abilities. Call them Groudino and Kyogrette. Make any necessary changes to be weaker. Make new sprites, and put metal-mewtwo esque armor on them. Maybe they were Team Aqua and Magma's projects. Ha.
Sounds fun to me, anyway. =P
Not even remove Water Spout from Kyorge? Its a special case I think really.Sorry, I missed this until now.
fine
Right now, I don't have a way of how to find the right level, but I can work it out rather quickly I think.
In fact, I just did it right now quickly. :)
What is your method?
Level 77 would be the ideal level. It would bring Groudon and Kyogre to about Abomasnow's level as regards stats ratings. However, keep in mind that EVs at lower level are less useful than at Level 100. Increasing the level to Level 78 would compensate for this.
So I'd suggest Level 78 Groudon and Kyogre.
Sounds fine but i would kinda like to know how you arrived at that level
I'd also suggest that the movepool be left unchanged. With overall lower attacking stats, the damage dealt is automatically lower also, so we don't need to change movepools.
that could work, we could make some of the TOs part of the testing team and they could report on their MTs as well as normal testing matches.I think testing in MTs for a bit would be a good idea once we get the right level for testing. I can report if the winner won using level restricted kyogre/groudon if you want.